SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
☆1,110Jul 10, 2024Updated last year
Alternatives and similar repositories for smaa
Users that are interested in smaa are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆645Jan 18, 2018Updated 8 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,020May 25, 2025Updated 11 months ago
- MSAA and Temporal AA Sample☆346Mar 20, 2021Updated 5 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆78Dec 27, 2025Updated 4 months ago
- Experimentation framework for probe-based lighting☆438Oct 8, 2025Updated 7 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆679Sep 2, 2025Updated 8 months ago
- Conservative Morphological Anti-Aliasing 2.0☆199Jan 3, 2023Updated 3 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆875Apr 22, 2024Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆106Sep 12, 2025Updated 8 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆691Nov 11, 2024Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,529Mar 24, 2023Updated 3 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,045Oct 5, 2025Updated 7 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Light probe generation and BRDF authoring for physically based shading.☆821Aug 18, 2021Updated 4 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,565Updated this week
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,674Updated this week
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,835Jan 13, 2023Updated 3 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆372Jan 17, 2024Updated 2 years ago
- BRDF Explorer☆2,251Apr 21, 2023Updated 3 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- RenderDoc is a stand-alone graphics debugging tool.☆10,722Updated this week
- Advanced DXTc texture compression and transcoding library☆896May 25, 2025Updated 11 months ago
- Multi-channel signed distance field generator☆4,802Updated this week
- Spherical Harmonics library inspired by D3DX☆16Jan 23, 2012Updated 14 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,427Jun 19, 2024Updated last year
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,782May 14, 2020Updated 6 years ago
- DirectX shader bytecode cross compiler☆912Jul 16, 2024Updated last year
- Easy to integrate Vulkan memory allocation library☆3,355Mar 2, 2026Updated 2 months ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,428May 13, 2026Updated last week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Real-time BC6H compression on GPU☆369Jul 26, 2023Updated 2 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,743Updated this week
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆487Apr 15, 2019Updated 7 years ago
- Stochastic Screen Space Reflections (SSSR)☆305Sep 5, 2022Updated 3 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆865Jan 6, 2021Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆560Jan 17, 2024Updated 2 years ago