aparis69 / Segment-TracingLinks
Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
☆145Updated 3 years ago
Alternatives and similar repositories for Segment-Tracing
Users that are interested in Segment-Tracing are comparing it to the libraries listed below
Sorting:
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 2 weeks ago
- ☆114Updated 11 months ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- Noise generator utility.☆95Updated 4 years ago
- ☆152Updated 6 months ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Updated 3 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 2 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆36Updated 4 years ago
- ☆55Updated last month
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆161Updated last year
- A research-oriented renderer☆104Updated 3 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Improved Blue Noise Generator☆39Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 10 months ago
- ☆141Updated last year
- Rendertoy samples☆65Updated 4 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆75Updated last month
- Volumetric path tracer using cuda☆261Updated last year
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 3 years ago
- ☆79Updated last year
- Various sun/sky models, convolution of theta/gamma-parameterised models☆248Updated this week
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago