Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
☆146May 20, 2022Updated 3 years ago
Alternatives and similar repositories for Segment-Tracing
Users that are interested in Segment-Tracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50May 20, 2022Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆41Mar 25, 2025Updated last year
- ☆25Sep 11, 2025Updated 7 months ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 3 years ago
- ☆144Jan 5, 2022Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆160Feb 25, 2026Updated last month
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 7 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Aug 23, 2021Updated 4 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆87Apr 1, 2021Updated 5 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆42Mar 18, 2026Updated 3 weeks ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- A Simple Spectral Renderer☆213Jul 19, 2020Updated 5 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Jul 31, 2022Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆269Jul 29, 2025Updated 8 months ago
- Chop 3D objects to meshlets☆452Nov 29, 2022Updated 3 years ago
- Rust & Vulkan test projects☆408May 12, 2022Updated 3 years ago
- C++17 GLSL-like vector and matrix math lib☆190Jan 16, 2022Updated 4 years ago
- ☆19Jul 19, 2021Updated 4 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆100May 27, 2019Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆45Sep 27, 2019Updated 6 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated this week
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 5 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆218Jun 30, 2021Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆232Jun 27, 2021Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- revisiting a known normal transformation in computer graphics☆328Jul 21, 2019Updated 6 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 10 months ago
- A WebGL SDF pathtracer☆388Feb 16, 2023Updated 3 years ago
- ☆12Jun 2, 2019Updated 6 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Jul 16, 2021Updated 4 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆81Jun 14, 2020Updated 5 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆171Feb 14, 2019Updated 7 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago