Jasper-Bekkers / spherical-harmonicsLinks
☆12Updated 6 years ago
Alternatives and similar repositories for spherical-harmonics
Users that are interested in spherical-harmonics are comparing it to the libraries listed below
Sorting:
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Rust implementation of http://pbrt.org/☆20Updated 3 weeks ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- eXtensible Framegraph☆38Updated 6 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- A game with custom engine☆35Updated 4 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 5 months ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated last month
- Vulkan render graph shenanigans☆72Updated 5 years ago
- 🦀 Minimal SPIR-V reflection library.☆45Updated 7 months ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 5 years ago
- Rasterization using compute shaders☆22Updated last year
- autogenerate visual studio solutions / projects☆18Updated last year
- Rust MikkTSpace implementation☆35Updated last year
- ☆22Updated 3 years ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 3 weeks ago
- A Rust implementation of a small ray/pathtracer.☆31Updated last year
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago
- Binary file patching tool☆22Updated 4 years ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 3 months ago