graphitemaster / normals_revisited
revisiting a known normal transformation in computer graphics
☆310Updated 5 years ago
Alternatives and similar repositories for normals_revisited:
Users that are interested in normals_revisited are comparing it to the libraries listed below
- SH for HLSL 2021☆207Updated this week
- A snapshot of our vulkan backend code☆276Updated 3 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆220Updated last week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆242Updated 2 weeks ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files…☆302Updated this week
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆160Updated last month
- Data Driven Rendering repository☆258Updated 3 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆161Updated last year
- Three new associative container classes☆211Updated 10 months ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆266Updated 6 months ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆157Updated 3 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆229Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆167Updated last year
- A simple ImGui component for rendering profiling data☆238Updated last year
- ☆129Updated last year
- Rust & Vulkan test projects☆390Updated 2 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆216Updated 2 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆93Updated 2 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆313Updated 3 weeks ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated 2 weeks ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- An abstraction layer for graphics APIs.☆205Updated 3 weeks ago
- Code accompanying the blog post on bvh construction.☆406Updated 4 months ago
- DirectX 12 Renderer☆337Updated 3 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated last week