graphitemaster / normals_revisitedLinks
revisiting a known normal transformation in computer graphics
☆320Updated 6 years ago
Alternatives and similar repositories for normals_revisited
Users that are interested in normals_revisited are comparing it to the libraries listed below
Sorting:
- SH for HLSL 2021☆235Updated 7 months ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆186Updated 9 months ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- A snapshot of our vulkan backend code☆323Updated 11 months ago
- A simple ImGui component for rendering profiling data☆268Updated last month
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆303Updated 3 weeks ago
- Rust & Vulkan test projects☆403Updated 3 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆229Updated 3 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆124Updated 4 months ago
- Chop 3D objects to meshlets☆448Updated 2 years ago
- Three new associative container classes☆218Updated last year
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆176Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆337Updated 2 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆250Updated last month
- Surfel Radiance Cascades Diffuse Global Illumination☆187Updated 7 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆120Updated 8 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆306Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- Vulkan triangle in ~380 lines of code☆122Updated last week
- An abstraction layer for graphics APIs.☆211Updated this week
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆159Updated 11 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆350Updated 3 weeks ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆424Updated last month
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆317Updated this week
- State of the art RDO BC1-7 GPU texture encoders☆218Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Code accompanying the blog post on bvh construction.☆432Updated last year