graphitemaster / normals_revisitedLinks
revisiting a known normal transformation in computer graphics
☆320Updated 6 years ago
Alternatives and similar repositories for normals_revisited
Users that are interested in normals_revisited are comparing it to the libraries listed below
Sorting:
- SH for HLSL 2021☆235Updated 7 months ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆185Updated 8 months ago
- Three new associative container classes☆218Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆336Updated 2 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆240Updated 2 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆298Updated last week
- Rust & Vulkan test projects☆399Updated 3 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆229Updated 3 years ago
- A snapshot of our vulkan backend code☆323Updated 10 months ago
- A simple ImGui component for rendering profiling data☆268Updated 3 weeks ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆171Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- Chop 3D objects to meshlets☆447Updated 2 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆115Updated last month
- Various sun/sky models, convolution of theta/gamma-parameterised models☆249Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆301Updated last year
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆123Updated 4 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆94Updated 3 years ago
- Surfel Radiance Cascades Diffuse Global Illumination☆183Updated 6 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- An abstraction layer for graphics APIs.☆208Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆347Updated last week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆309Updated this week
- ☆135Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 4 months ago
- Physically based renderer demo written using Vulkan.☆86Updated 10 months ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆158Updated 10 months ago