Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"
☆10Oct 26, 2020Updated 6 years ago
Alternatives and similar repositories for lm3_portal_mlt
Users that are interested in lm3_portal_mlt are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆12Feb 25, 2025Updated last year
- Quantifying the Error of Light Transport Algorithms☆15Jul 29, 2019Updated 7 years ago
- physically-based rendering engine implemented with Rust.☆73Oct 29, 2025Updated last year
- A research-oriented renderer☆106Oct 22, 2021Updated 5 years ago
- ☆71Jul 29, 2020Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 4 years ago
- The Bachelor's thesis covering the work found under the Global Illuminati organisation☆15Jun 1, 2018Updated 8 years ago
- ☆20Oct 21, 2025Updated last year
- An online test suite for rendering research, based on Disney Research's interactive viewer☆44Jan 12, 2022Updated 4 years ago
- Code accompanying the paper "Automating Involutive MCMC using Probabilistic and Differentiable Programming"☆15Jul 21, 2020Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆39Apr 24, 2023Updated 3 years ago
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 5 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Oct 30, 2026Updated last week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Code for the Siggraph Asia 2020 submission☆46Jan 19, 2021Updated 5 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 4 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- Implementation for Gradient-domain ReSTIR Path Tracing paper☆23Feb 21, 2026Updated 8 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 8 months ago
- ☆25Aug 20, 2017Updated 9 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated 2 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆100May 27, 2019Updated 7 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆14Sep 13, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆52May 5, 2019Updated 7 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆35Sep 4, 2022Updated 4 years ago
- Fork of the Mitsuba renderer containing reference implementations of: (1) Adaptive Lightslice for Virtual Ray Lights, (2) the Forward Sca …☆16Jan 13, 2025Updated last year
- A Highlevel Python Wrapper for Vulkan's Compute API☆17Apr 13, 2026Updated 6 months ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆82Jun 14, 2020Updated 6 years ago
- ☆18Sep 4, 2025Updated last year
- AnyDSL traversal code☆16Feb 18, 2019Updated 7 years ago
- Code release for SIGGRAPH 2025 paper "Uncertainty for SVBRDF Acquisition using Frequency Analysis"☆16Apr 23, 2026Updated 6 months ago
- Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]☆93Apr 8, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆173Feb 14, 2019Updated 7 years ago
- ☆11Jun 13, 2025Updated last year
- ☆70Oct 20, 2026Updated 2 weeks ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 4 years ago
- ☆12Jun 2, 2019Updated 7 years ago
- ☆11Sep 10, 2018Updated 8 years ago
- OpenCL based volume renderer for scalar fields.☆10Oct 27, 2023Updated 3 years ago