hi2p-perim / lm3_portal_mlt
Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"
☆9Updated 4 years ago
Alternatives and similar repositories for lm3_portal_mlt:
Users that are interested in lm3_portal_mlt are comparing it to the libraries listed below
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- ☆17Updated 3 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- ☆18Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆13Updated 5 years ago
- ☆17Updated 4 years ago
- ☆15Updated 2 years ago
- ☆18Updated last year
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- ☆50Updated 5 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- GLSL Raytracer☆11Updated 10 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated 10 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- ☆25Updated last year
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Updated 2 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆15Updated 7 years ago