mmikk / surfgrad-bump-standalone-demoLinks
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
☆85Updated 3 years ago
Alternatives and similar repositories for surfgrad-bump-standalone-demo
Users that are interested in surfgrad-bump-standalone-demo are comparing it to the libraries listed below
Sorting:
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- ☆98Updated 3 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆35Updated 4 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- ☆63Updated 7 years ago
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- Spherical/zonal harmonics library☆142Updated last month
- A demo of various normal map filtering techniques for reducing specular aliasing☆87Updated 3 weeks ago
- DFG LUT generator☆55Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆87Updated 5 years ago
- ☆13Updated 4 years ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- A collection of primarily graphics programming focused blog posts.☆70Updated 11 months ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago