mmikk / surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
☆81Updated 2 years ago
Alternatives and similar repositories for surfgrad-bump-standalone-demo:
Users that are interested in surfgrad-bump-standalone-demo are comparing it to the libraries listed below
- ☆63Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆146Updated last month
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Cone-sphere occlusion LUT generator☆80Updated 8 years ago
- Assets used during the creation of SEED's Project PICA PICA☆73Updated 5 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 5 years ago
- ☆36Updated 4 years ago
- ☆96Updated 2 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- DFG LUT generator☆53Updated 7 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- A collection of primarily graphics programming focused blog posts.☆66Updated 3 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Checkerboard rendering with Magnum and OpenGL☆42Updated 2 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆92Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- A compute/workgraph workload running inside the Cauldron framework☆23Updated 11 months ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆35Updated 2 weeks ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆116Updated 6 years ago
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- ☆21Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated 2 weeks ago
- Adaptive Order Independant Transparency Sample☆48Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- An implementation of Photon Mapping using DXR☆25Updated 6 years ago