mmikk / surfgrad-bump-standalone-demoLinks
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
☆83Updated 3 years ago
Alternatives and similar repositories for surfgrad-bump-standalone-demo
Users that are interested in surfgrad-bump-standalone-demo are comparing it to the libraries listed below
Sorting:
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 4 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Spherical/zonal harmonics library☆139Updated last year
- ☆98Updated 2 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆86Updated 7 years ago
- ☆63Updated 7 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Cone-sphere occlusion LUT generator☆82Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- DFG LUT generator☆53Updated 7 years ago
- Automatic conservative mesh occluder generation by box filling☆127Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- ☆13Updated 4 years ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 8 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Updated 5 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- ☆21Updated 6 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago