Patapom / GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
☆259Updated 5 months ago
Alternatives and similar repositories for GodComplex:
Users that are interested in GodComplex are comparing it to the libraries listed below
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆256Updated 3 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Example programs and source code for GPU Zen 2☆148Updated 5 years ago
- Experimentation framework for probe-based lighting☆423Updated 10 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated 2 years ago
- ☆366Updated 10 years ago
- MSAA and Temporal AA Sample☆335Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆149Updated 2 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆234Updated 7 years ago
- Real-time BC6H compression on GPU☆341Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆199Updated 5 years ago
- BRDF LUT generation for PBR Pipelines☆148Updated 7 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- ☆382Updated 5 months ago
- C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping☆190Updated 10 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- SH for HLSL 2021☆222Updated last week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆711Updated 10 months ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- ☆63Updated 6 years ago
- Horizon Based Ambient Occlusion☆115Updated 9 years ago
- See how hardware understands your HLSL☆144Updated 3 years ago
- ☆189Updated 8 years ago