mkeeter / mpr
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
☆201Updated 3 years ago
Alternatives and similar repositories for mpr:
Users that are interested in mpr are comparing it to the libraries listed below
- Discrete Conformal Equivalence of Polyhedral Surfaces☆102Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆142Updated 2 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆128Updated 2 years ago
- Volumetric path tracer using cuda☆259Updated last year
- Efficient rendering with distance fields☆84Updated 7 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆159Updated 8 months ago
- ☆140Updated 8 months ago
- ☆141Updated 3 years ago
- A visualization and editing tool for reflectance data☆133Updated 5 years ago
- A Simple Spectral Renderer☆198Updated 4 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆73Updated last month
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆159Updated last year
- ☆77Updated last year
- Renderer and BVH traversal library☆58Updated 3 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆117Updated 2 months ago
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- ☆66Updated last year
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆213Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆361Updated last month
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆235Updated 5 months ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆101Updated 3 years ago
- ☆201Updated last week
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated last week
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- An open source programming resource intended for graphics programmers.☆291Updated 8 months ago
- ☆83Updated 9 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated last year