mkeeter / mprLinks
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
☆208Updated 3 years ago
Alternatives and similar repositories for mpr
Users that are interested in mpr are comparing it to the libraries listed below
Sorting:
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆143Updated 3 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆74Updated 3 weeks ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆135Updated 2 years ago
- Volumetric path tracer using cuda☆260Updated last year
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆177Updated 3 years ago
- ☆140Updated 11 months ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆136Updated 3 years ago
- Experimental 3D modeler☆251Updated last week
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆154Updated last year
- Efficient rendering with distance fields☆84Updated 7 years ago
- Code accompanying the blog post on bvh construction.☆419Updated 7 months ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- ☆214Updated last week
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆238Updated 9 months ago
- A library for Directional Field Synthesis, Design, and Processing.☆196Updated 3 months ago
- An open source programming resource intended for graphics programmers.☆298Updated last year
- single source shaders for opengl☆98Updated 5 months ago
- ☆142Updated 3 years ago
- A visualization and editing tool for reflectance data☆135Updated 6 years ago
- A Robust Geometry Processing Library☆270Updated this week
- Automatic Differentiation in Geometry Processing Made Simple☆395Updated last month
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆168Updated 2 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- A Simple Spectral Renderer☆203Updated 4 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated last year
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆343Updated 3 years ago
- Lightweight CPU/GPU path tracer☆412Updated 4 years ago