DQLin / LGHDemoLinks
Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
☆115Updated 6 years ago
Alternatives and similar repositories for LGHDemo
Users that are interested in LGHDemo are comparing it to the libraries listed below
Sorting:
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- ☆100Updated 3 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆86Updated 3 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Directx 12 toy engine☆39Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- Spherical/zonal harmonics library☆148Updated last week
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- ☆63Updated 7 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 3 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- ☆58Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Easy, simple path trace renderer.☆57Updated last week
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆127Updated last year
- An implementation of Photon Mapping using DXR☆27Updated 7 years ago