Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
☆29Aug 11, 2022Updated 4 years ago
Alternatives and similar repositories for Desertscapes-Simulation
Users that are interested in Desertscapes-Simulation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆20May 20, 2022Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"☆14May 11, 2023Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆147May 20, 2022Updated 4 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆30Sep 25, 2026Updated last month
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 4 years ago
- Public version of KarstNSim, a C++ code for Karstic Network Simulation☆10Oct 15, 2026Updated 2 weeks ago
- Terrain & landscape generator☆15Jul 7, 2024Updated 2 years ago
- A description and links to the Example-based Procedural Placement algorithm slides and presentation☆14May 18, 2020Updated 6 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆28Jan 26, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Interactive Erosion simulation in Web Browser☆318Apr 20, 2024Updated 2 years ago
- ☆12Dec 24, 2025Updated 10 months ago
- Vitest environments for real headless WebGL and WebGPU in Node, plus a pixel-diff screenshot matcher☆17Updated this week
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆86May 3, 2023Updated 3 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆95Oct 6, 2026Updated 3 weeks ago
- 3D Constrained Delaunay Refinement on the GPU☆10Aug 22, 2020Updated 6 years ago
- Catmull-Clark网格细分算法☆15May 10, 2020Updated 6 years ago
- An adaptation of Peter Shirley's "Raytracing in one Weekend" to use modern C++ features & the standard library.☆11Jul 11, 2019Updated 7 years ago
- A statistic driven minecraft killaura detection KI☆10Mar 23, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- The software toolkits we developed for our paper in ACM CHI 2024.☆42Jan 2, 2026Updated 10 months ago
- A memory manager for Raspberry Pi☆12Jun 3, 2025Updated last year
- cppmm bindings for OpenEXR☆12Jul 30, 2022Updated 4 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆89Feb 3, 2023Updated 3 years ago
- Code to compute the prominence and isolation of mountains from digital elevation data☆41Aug 20, 2026Updated 2 months ago
- CUDA optimized Path Tracer☆10Dec 23, 2018Updated 7 years ago
- vectorized high-level math library☆42Jun 24, 2019Updated 7 years ago
- Large-Scale Stream Power Erosion☆52Sep 17, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- The Graphics Programming Blog - A collection of technical articles, project posts and show cases☆12Oct 15, 2026Updated 2 weeks ago
- Three Ways of Generating Terrain with Erosion Features☆964Nov 22, 2022Updated 3 years ago
- Town growth simulator that creates road networks☆23Apr 26, 2021Updated 5 years ago
- Tools for reading Autodesk Maya Bifröst files☆17Jun 12, 2018Updated 8 years ago
- Lighting Test for Unreal Engine 5☆11Nov 3, 2022Updated 3 years ago
- Landscape evolution models and graph processing on the GPU☆14May 28, 2023Updated 3 years ago
- A C++ library for representing, manipulating, and drawing periodic tilings of the plane.☆79Jun 17, 2022Updated 4 years ago