Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
☆28Aug 11, 2022Updated 3 years ago
Alternatives and similar repositories for Desertscapes-Simulation
Users that are interested in Desertscapes-Simulation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆18Jul 7, 2022Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆42Mar 18, 2026Updated 2 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"☆14May 11, 2023Updated 3 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆42Nov 14, 2019Updated 6 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Terrain & landscape generator☆14Jul 7, 2024Updated last year
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆27Jan 26, 2024Updated 2 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆28Jun 5, 2026Updated last week
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆71Dec 16, 2021Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Jul 21, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A statistic driven minecraft killaura detection KI☆10Mar 23, 2017Updated 9 years ago
- An adaptation of Peter Shirley's "Raytracing in one Weekend" to use modern C++ features & the standard library.☆11Jul 11, 2019Updated 6 years ago
- 3D Constrained Delaunay Refinement on the GPU☆10Aug 22, 2020Updated 5 years ago
- Interactive Erosion simulation in Web Browser☆310Apr 20, 2024Updated 2 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆87Feb 3, 2023Updated 3 years ago
- Aligntune : A Modular Toolkit for Post Training Alignment of LLMs☆36Jun 5, 2026Updated last week
- Code to compute the prominence and isolation of mountains from digital elevation data☆40Updated this week
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- C++17 meta programming library for fast compilation speed.☆11Jan 27, 2026Updated 4 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Unzip libraries for shrink/unshrink, reduce/expand, implode/explode methods☆18Jan 24, 2021Updated 5 years ago
- Town growth simulator that creates road networks☆22Apr 26, 2021Updated 5 years ago
- CUDA optimized Path Tracer☆11Dec 23, 2018Updated 7 years ago
- vectorized high-level math library☆42Jun 24, 2019Updated 6 years ago
- A demo godot project which implements draw, eraser, and undo tool☆14Mar 4, 2020Updated 6 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- ☆117Aug 26, 2024Updated last year
- A C++ library for representing, manipulating, and drawing periodic tilings of the plane.☆78Jun 17, 2022Updated 3 years ago
- Force Directed Graph tool using Unity Jobs System☆17Nov 16, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Mar 2, 2023Updated 3 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆81May 3, 2023Updated 3 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Apr 11, 2024Updated 2 years ago
- Compute centroidal Voronoi tessellations in 2D and 3D using the GPU.☆46Mar 19, 2020Updated 6 years ago
- Simple GLFW usdview☆18Jan 4, 2024Updated 2 years ago
- Implementation of Complex Functional Maps☆18Jan 18, 2023Updated 3 years ago
- GDPnet: "Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation." (TVCG 2021)☆11Nov 21, 2021Updated 4 years ago