aparis69 / Desertscapes-SimulationLinks
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
☆27Updated 3 years ago
Alternatives and similar repositories for Desertscapes-Simulation
Users that are interested in Desertscapes-Simulation are comparing it to the libraries listed below
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 7 months ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 9 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆17Updated last year
- ☆68Updated 2 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- An updated build of PEEL dedicated to PhysX☆132Updated 5 months ago
- ☆79Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last month
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago
- ☆19Updated 4 years ago
- Analyze and convert normal textures☆110Updated last year
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- coalpy - compute abstraction layer for python☆57Updated last year
- The layer laboratory☆95Updated 2 years ago