Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
☆28Aug 11, 2022Updated 3 years ago
Alternatives and similar repositories for Desertscapes-Simulation
Users that are interested in Desertscapes-Simulation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50May 20, 2022Updated 3 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆16Feb 5, 2024Updated 2 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆37Jan 12, 2021Updated 5 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆41Nov 14, 2019Updated 6 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆27Mar 28, 2022Updated 3 years ago
- Terrain & landscape generator☆14Jul 7, 2024Updated last year
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 3 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆27Jan 26, 2024Updated 2 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆27Sep 24, 2025Updated 6 months ago
- Catmull-Clark网格细分算法☆14May 10, 2020Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Jul 21, 2021Updated 4 years ago
- An adaptation of Peter Shirley's "Raytracing in one Weekend" to use modern C++ features & the standard library.☆11Jul 11, 2019Updated 6 years ago
- 3D Constrained Delaunay Refinement on the GPU☆10Aug 22, 2020Updated 5 years ago
- Interactive Erosion simulation in Web Browser☆306Apr 20, 2024Updated last year
- A procedural function that generates dendritic patterns and is locally computable.☆86Feb 3, 2023Updated 3 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆11Nov 25, 2022Updated 3 years ago
- Town growth simulator that creates road networks☆22Apr 26, 2021Updated 4 years ago
- CUDA optimized Path Tracer☆11Dec 23, 2018Updated 7 years ago
- Lighting Test for Unreal Engine 5☆11Nov 3, 2022Updated 3 years ago
- A demo godot project which implements draw, eraser, and undo tool☆13Mar 4, 2020Updated 6 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- ☆117Aug 26, 2024Updated last year
- Tools for reading Autodesk Maya Bifröst files☆17Jun 12, 2018Updated 7 years ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆21Aug 5, 2025Updated 7 months ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Mar 2, 2023Updated 3 years ago
- Compute centroidal Voronoi tessellations in 2D and 3D using the GPU.☆46Mar 19, 2020Updated 6 years ago
- Simple GLFW usdview☆17Jan 4, 2024Updated 2 years ago
- GDPnet: "Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation." (TVCG 2021)☆11Nov 21, 2021Updated 4 years ago
- ☆11May 4, 2022Updated 3 years ago
- A modern C++ (C++17) procedural generation tool based on @galaxykate's tracery☆17Dec 8, 2019Updated 6 years ago
- ☆12Oct 29, 2020Updated 5 years ago
- C++ implementation of Peter Shirley's "Ray Tracing: The Rest of Your Life"☆16May 12, 2020Updated 5 years ago
- An updated build of PEEL dedicated to PhysX☆143Jun 14, 2025Updated 9 months ago
- A description and links to the Example-based Procedural Placement algorithm slides and presentation☆13May 18, 2020Updated 5 years ago
- JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.☆33May 6, 2020Updated 5 years ago
- Official Pytorch implementation of the ACM MM'21 paper: Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforce…☆25Apr 21, 2022Updated 3 years ago
- An implementation of heightmap-based terrain generation algorithms.☆39Jun 2, 2019Updated 6 years ago
- a SketchUp Extension generates a lot of building shapes in seconds☆12Mar 10, 2020Updated 6 years ago