Vertexwahn / FlatlandRTLinks
FlatlandRT is a 2D ray tracer visualization tool
☆75Updated 2 weeks ago
Alternatives and similar repositories for FlatlandRT
Users that are interested in FlatlandRT are comparing it to the libraries listed below
Sorting:
- Renderer and BVH traversal library☆59Updated 8 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆31Updated 6 months ago
- fast voronoi☆35Updated last year
- ☆68Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆78Updated last year
- ☆52Updated 6 years ago
- pbrt-v4 render engine/exporter for Blender☆35Updated last month
- Base repository for Dartmouth's CS87/287 (Fall 2021).☆2Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- ☆83Updated last year
- ☆17Updated 4 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 7 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year