Jasper-Bekkers / blue-noise-samplerLinks
🦀 Rust implementation of a bluenoise low-discrepancy sampler
☆38Updated 6 years ago
Alternatives and similar repositories for blue-noise-sampler
Users that are interested in blue-noise-sampler are comparing it to the libraries listed below
Sorting:
- Rendertoy samples☆65Updated 4 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Improved Blue Noise Generator☆41Updated 3 weeks ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Updated 4 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- HighOmega☆34Updated last week
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Spherical blue noise generator.☆16Updated 4 years ago
- ☆21Updated 7 years ago
- ☆21Updated 2 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- ☆15Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆36Updated 6 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- ☆44Updated 6 years ago
- Importance-sampled FAST Noise☆40Updated 5 months ago
- ☆16Updated 7 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 2 months ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Void and cluster algorithm to go with my blog post☆41Updated 6 months ago
- ☆17Updated 7 years ago
- 🌈🙈 HDR -> display☆32Updated 2 years ago
- ☆12Updated 4 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year