aparis69 / Rock-fracturingLinks
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
☆50Updated 3 years ago
Alternatives and similar repositories for Rock-fracturing
Users that are interested in Rock-fracturing are comparing it to the libraries listed below
Sorting:
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆27Updated 3 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 8 months ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Efficient rendering with distance fields☆84Updated 8 years ago
- All documents related to my master thesis☆56Updated 3 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 5 years ago
- Noise generator utility.☆96Updated 4 years ago
- ☆36Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 10 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆102Updated 6 years ago
- Analyze and convert normal textures☆110Updated last year
- a real-time SDF pathtracer☆21Updated 5 years ago
- ☆55Updated 4 months ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆83Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- ☆98Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago