AakashKT / analytic_ss_cpu
☆18Updated 3 years ago
Alternatives and similar repositories for analytic_ss_cpu:
Users that are interested in analytic_ss_cpu are comparing it to the libraries listed below
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- ☆18Updated last year
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- ☆17Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- ☆17Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 8 months ago
- ☆25Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- ☆57Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated 2 months ago
- ☆77Updated last year