belcour / CovarianceTracingLinks
Headers, tests, and examples for Covariance Tracing
☆48Updated 4 years ago
Alternatives and similar repositories for CovarianceTracing
Users that are interested in CovarianceTracing are comparing it to the libraries listed below
Sorting:
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆16Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- A research-oriented renderer☆104Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- BVH STAR in Japanese☆82Updated 4 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 5 years ago
- ☆55Updated this week