Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020
☆42Mar 25, 2025Updated last year
Alternatives and similar repositories for glaciers
Users that are interested in glaciers are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆19May 20, 2022Updated 4 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆43Mar 18, 2026Updated 4 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆147May 20, 2022Updated 4 years ago
- An Interactive Tool for Cage-Based Deformations☆35Oct 24, 2018Updated 7 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆17May 6, 2013Updated 13 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆72Dec 16, 2021Updated 4 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆27Jul 7, 2021Updated 5 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 4 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆88Feb 3, 2023Updated 3 years ago
- Unreal Engine snow simulation for large terrains using Compute Shaders for GPU paralellization.☆71Nov 20, 2016Updated 9 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Apr 11, 2024Updated 2 years ago
- Implementation of Complex Functional Maps☆18Jan 18, 2023Updated 3 years ago
- Implementation of the paper "Layout Embedding via Combinatorial Optimization"☆31Nov 14, 2021Updated 4 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- ☆17Nov 28, 2018Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- A fluid simulation technical demo.☆31Mar 19, 2025Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Oct 21, 2020Updated 5 years ago
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆27Jan 26, 2024Updated 2 years ago
- A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like a…☆15Jul 11, 2020Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆39Jul 21, 2021Updated 5 years ago
- Official implementation of the Discrete Optimization and Smooth Discrete Optimization papers☆19Mar 22, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Compatible Intrinsic Triangulations (SIGGRAPH 2022)☆26Jun 7, 2022Updated 4 years ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆27Apr 8, 2026Updated 4 months ago
- Metal ray-tracer source code☆66May 14, 2024Updated 2 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- ☆10Dec 3, 2020Updated 5 years ago
- ☆17May 26, 2020Updated 6 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆318Jun 11, 2023Updated 3 years ago