Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
☆158Feb 25, 2026Updated last week
Alternatives and similar repositories for VSGL
Users that are interested in VSGL are comparing it to the libraries listed below
Sorting:
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Aug 23, 2021Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Aug 27, 2021Updated 4 years ago
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- Volumetric path tracer using cuda☆267Jan 19, 2024Updated 2 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆65Apr 7, 2022Updated 3 years ago
- Experimentation framework for probe-based lighting☆432Oct 8, 2025Updated 5 months ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 4 years ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 7 months ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆973Aug 7, 2025Updated 7 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 3 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆799Sep 11, 2022Updated 3 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 2 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆650Feb 14, 2026Updated 3 weeks ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆270Jul 29, 2025Updated 7 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆843Apr 22, 2024Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 6 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Nov 5, 2019Updated 6 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆377Jun 19, 2022Updated 3 years ago
- ☆56Dec 14, 2025Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆980May 25, 2025Updated 9 months ago
- Data Driven Rendering repository☆284Dec 20, 2021Updated 4 years ago
- A minimal atmospheric scattering implementation for Unity☆505Feb 27, 2021Updated 5 years ago