yusuketokuyoshi / VSGLLinks
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
☆153Updated 3 months ago
Alternatives and similar repositories for VSGL
Users that are interested in VSGL are comparing it to the libraries listed below
Sorting:
- ☆98Updated 2 years ago
- ☆97Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆261Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- ☆63Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- SH for HLSL 2021☆228Updated 3 months ago
- Spherical/zonal harmonics library☆139Updated last year
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆85Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated 3 weeks ago
- Longest Edge Bisection Demos☆86Updated 2 years ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 7 months ago
- ☆132Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆249Updated 2 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Directx 12 toy engine☆38Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆126Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Collection of meshlet generation algorithms☆108Updated 3 months ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆97Updated 2 years ago
- BRDF LUT generation for PBR Pipelines☆154Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago