tizian / specular-manifold-samplingLinks
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
☆222Updated 4 years ago
Alternatives and similar repositories for specular-manifold-sampling
Users that are interested in specular-manifold-sampling are comparing it to the libraries listed below
Sorting:
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆242Updated last year
- A Simple Spectral Renderer☆209Updated 5 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆297Updated 4 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last month
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆175Updated last year
- Volumetric path tracer using cuda☆263Updated last year
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆161Updated 2 months ago
- GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.☆148Updated 5 years ago
- Real-time physical light transport (PLT) framework☆247Updated 2 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- ☆141Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- A simple parser for the PBRT file format☆209Updated 3 years ago
- ☆75Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆325Updated 3 years ago
- ☆114Updated last year
- Exporter for blender that exports the scene into pbrt's ascii file format.☆64Updated 3 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Lightweight CPU/GPU path tracer☆418Updated 5 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Updated 5 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated last month
- Offline renderer used for my blog posts☆107Updated 7 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆319Updated 2 weeks ago
- Sandbox for graphics paper implementation☆240Updated 3 months ago