tizian / specular-manifold-sampling
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
☆213Updated 3 years ago
Alternatives and similar repositories for specular-manifold-sampling:
Users that are interested in specular-manifold-sampling are comparing it to the libraries listed below
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆235Updated 5 months ago
- Volumetric path tracer using cuda☆259Updated last year
- A Simple Spectral Renderer☆198Updated 4 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆289Updated 3 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 3 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆436Updated 2 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated last week
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- Physically-based CPU and GPU ray-tracer☆360Updated last month
- ☆154Updated 4 years ago
- ☆140Updated 8 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆226Updated 3 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆159Updated 8 months ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆142Updated 2 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆117Updated 2 months ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆159Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- Intel(R) Open Path Guiding Library☆286Updated 2 months ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- ☆72Updated last year
- ☆111Updated last year
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- A Free-Space Diffraction BSDF - implementation and scenes☆72Updated 6 months ago
- ☆141Updated 2 weeks ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- A tool for visualizing and communicating the errors in rendered images.☆540Updated last month
- physically-based rendering engine implemented with Rust.☆73Updated 10 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago