"Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.
☆22Apr 18, 2021Updated 4 years ago
Alternatives and similar repositories for GVSPP
Users that are interested in GVSPP are comparing it to the libraries listed below
Sorting:
- ☆19Jul 19, 2021Updated 4 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 5 years ago
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 6 months ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 3 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆99May 27, 2019Updated 6 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 3 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Aug 25, 2022Updated 3 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScript☆11May 15, 2016Updated 9 years ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 7 years ago
- ☆16Dec 10, 2019Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Oct 8, 2017Updated 8 years ago
- ☆13Mar 2, 2021Updated 4 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Oct 24, 2017Updated 8 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- GPU accelerated rigid body simulation with OpenGL and OpenCL.☆15Sep 14, 2021Updated 4 years ago
- Unofficial Windows Binaries for ILMBASE and OPENEXR☆14Feb 10, 2017Updated 9 years ago
- Fire effect from Doom with SDL & OpenGL☆12Oct 19, 2020Updated 5 years ago
- native particle system for unity☆13May 10, 2017Updated 8 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 3 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Jun 19, 2022Updated 3 years ago
- ☆18Jul 17, 2023Updated 2 years ago
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- ☆18Nov 29, 2015Updated 10 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Apr 12, 2017Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated this week
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- ☆159Feb 5, 2025Updated last year
- ☆42Jan 18, 2016Updated 10 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 6 months ago
- Global Illumination renderer☆31Aug 14, 2024Updated last year
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- ☆26May 7, 2021Updated 4 years ago