Demoscene graphics engine.
☆60Jul 29, 2020Updated 6 years ago
Alternatives and similar repositories for Pegasus
Users that are interested in Pegasus are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 7 months ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Vulkan framework for Windows☆89Sep 23, 2019Updated 7 years ago
- 🧙 MAGE v0☆277Jan 31, 2026Updated 9 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 8 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆11Dec 4, 2018Updated 7 years ago
- Real-time rendering research framework☆221Jul 31, 2017Updated 9 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- CIS565 Final Project☆38Dec 15, 2016Updated 9 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 6 years ago
- Noise generator utility.☆95Apr 27, 2021Updated 5 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆158Apr 29, 2018Updated 8 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 5 years ago
- Tone Mapper☆73Apr 8, 2025Updated last year
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Jan 27, 2020Updated 6 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 7 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 7 years ago
- Game Engine☆127Feb 19, 2019Updated 7 years ago
- Implement some RTR and PBR papers☆47Jul 8, 2017Updated 9 years ago
- Minimalistic FPS / rendering engine code using dual contouring and CSG description☆12Nov 7, 2014Updated 11 years ago
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated 2 years ago
- ☆12Jun 2, 2019Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆23Oct 25, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆91Dec 4, 2019Updated 6 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 13 years ago
- A Vulkan implementation of real-time PBR renderer☆391Mar 30, 2017Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Mar 7, 2019Updated 7 years ago