PegasusEngine / Pegasus
Demoscene graphics engine.
☆59Updated 4 years ago
Alternatives and similar repositories for Pegasus:
Users that are interested in Pegasus are comparing it to the libraries listed below
- Vulkan framework for Windows☆88Updated 5 years ago
- Graphics prototyping framework☆37Updated last year
- ☆81Updated 6 years ago
- ☆51Updated 3 months ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- ☆63Updated 6 years ago
- ☆61Updated 9 months ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago