Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019
☆43Mar 18, 2026Updated 4 months ago
Alternatives and similar repositories for orometry-terrains
Users that are interested in orometry-terrains are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆19May 20, 2022Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 4 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆43Nov 14, 2019Updated 6 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 4 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆72Dec 16, 2021Updated 4 years ago
- Code to compute the prominence and isolation of mountains from digital elevation data☆41Jul 11, 2026Updated last month
- A procedural function that generates dendritic patterns and is locally computable.☆88Feb 3, 2023Updated 3 years ago
- A python script for generating procedural planets looking like the Earth☆43Oct 1, 2020Updated 5 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆147May 20, 2022Updated 4 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 4 years ago
- Some example implementations of memset☆21Jul 12, 2011Updated 15 years ago
- Benchmarking a trivial replacement for std::vector☆20Aug 5, 2021Updated 5 years ago
- GDPnet: "Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation." (TVCG 2021)☆11Nov 21, 2021Updated 4 years ago
- Web-based world generator☆14Feb 22, 2023Updated 3 years ago
- Various generative scenes purely done with shaders, composers and modifiers in Blender 2.8☆10May 30, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆76Jul 18, 2017Updated 9 years ago
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆21Oct 15, 2025Updated 10 months ago
- POUTINE: a next-generation homoplasy counting method for genome-wide association studies.☆10Mar 9, 2023Updated 3 years ago
- Three Ways of Generating Terrain with Erosion Features☆941Nov 22, 2022Updated 3 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Dec 17, 2020Updated 5 years ago
- A statistic driven minecraft killaura detection KI☆10Mar 23, 2017Updated 9 years ago
- Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"☆27Apr 8, 2026Updated 4 months ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆27Jul 7, 2021Updated 5 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Implementation of the paper "Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines"☆12Apr 27, 2021Updated 5 years ago
- Implementation of the paper "Layout Embedding via Combinatorial Optimization"☆31Nov 14, 2021Updated 4 years ago
- ☆15Feb 28, 2023Updated 3 years ago
- Official Pytorch implementation of the ACM MM'21 paper: Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforce…☆27Apr 21, 2022Updated 4 years ago
- Procedural 3D Terrain Generation using Generative Adversarial Networks☆39Aug 18, 2020Updated 6 years ago
- Unofficial Windows Binaries for ILMBASE and OPENEXR☆14Feb 10, 2017Updated 9 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆42Jan 22, 2025Updated last year