Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019
☆42Mar 18, 2026Updated 3 months ago
Alternatives and similar repositories for orometry-terrains
Users that are interested in orometry-terrains are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆28Aug 11, 2022Updated 3 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆18Jul 7, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆42Nov 14, 2019Updated 6 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆72Dec 16, 2021Updated 4 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 3 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆87Feb 3, 2023Updated 3 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Aug 27, 2019Updated 6 years ago
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 4 years ago
- Benchmarking a trivial replacement for std::vector☆20Aug 5, 2021Updated 4 years ago
- Web-based world generator☆14Feb 22, 2023Updated 3 years ago
- An Interactive Tool for Cage-Based Deformations☆35Oct 24, 2018Updated 7 years ago
- Various generative scenes purely done with shaders, composers and modifiers in Blender 2.8☆10May 30, 2020Updated 6 years ago
- ☆12Jun 2, 2019Updated 7 years ago
- Some example implementations of memset☆21Jul 12, 2011Updated 14 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- POUTINE: a next-generation homoplasy counting method for genome-wide association studies.☆10Mar 9, 2023Updated 3 years ago
- Three Ways of Generating Terrain with Erosion Features☆934Nov 22, 2022Updated 3 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Dec 17, 2020Updated 5 years ago
- A statistic driven minecraft killaura detection KI☆10Mar 23, 2017Updated 9 years ago
- Implementation of the paper "Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines"☆12Apr 27, 2021Updated 5 years ago
- Implementation of the paper "Layout Embedding via Combinatorial Optimization"☆30Nov 14, 2021Updated 4 years ago
- ☆15Feb 28, 2023Updated 3 years ago
- Official Pytorch implementation of the ACM MM'21 paper: Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforce…☆27Apr 21, 2022Updated 4 years ago
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 9 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Procedural 3D Terrain Generation using Generative Adversarial Networks☆39Aug 18, 2020Updated 5 years ago
- Aligntune : A Modular Toolkit for Post Training Alignment of LLMs☆37Updated this week
- Unofficial Windows Binaries for ILMBASE and OPENEXR☆14Feb 10, 2017Updated 9 years ago
- A small design system for converting meshes and/or curve networks into telescoping structures. See website and paper for more details.☆36Dec 17, 2019Updated 6 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆69Jul 18, 2024Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆41Jan 22, 2025Updated last year
- ☆22Nov 16, 2023Updated 2 years ago