jdupuy / BlueNoiseDitherMaskTilesLinks
Utility for producing blue-noise dither mask tiles on the GPU
☆83Updated 4 years ago
Alternatives and similar repositories for BlueNoiseDitherMaskTiles
Users that are interested in BlueNoiseDitherMaskTiles are comparing it to the libraries listed below
Sorting:
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Tone Mapper☆73Updated 7 months ago
- ☆55Updated 4 months ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆36Updated 4 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- A Simple Spectral Renderer☆210Updated 5 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 7 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Spherical/zonal harmonics library☆142Updated 2 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago
- ☆49Updated 8 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- A research-oriented renderer☆104Updated 4 years ago