Order-independent Transparent in Unity
☆273Jul 30, 2020Updated 5 years ago
Alternatives and similar repositories for OIT_Lab
Users that are interested in OIT_Lab are comparing it to the libraries listed below
Sorting:
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆231Apr 17, 2025Updated 11 months ago
- Unity实现链表半透明排序☆25Feb 22, 2020Updated 6 years ago
- ☆14Apr 27, 2019Updated 6 years ago
- ☆513Dec 12, 2023Updated 2 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆940Dec 9, 2019Updated 6 years ago
- ☆25Mar 9, 2016Updated 10 years ago
- Volume cloud for Unity3D☆669Jul 29, 2020Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- ☆75Oct 17, 2019Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆174May 26, 2019Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164May 21, 2019Updated 6 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆755Oct 1, 2020Updated 5 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆268Feb 23, 2026Updated 3 weeks ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 7 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆379Mar 11, 2020Updated 6 years ago
- RenderDoc Mesh Parser For Unity☆69Nov 8, 2020Updated 5 years ago
- A small demo for volumetric clouds, SDF mesh and noise based ocean☆35Apr 29, 2019Updated 6 years ago
- Ambient lighting probe sampling☆50May 19, 2020Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆33Nov 29, 2019Updated 6 years ago
- Atmospheric Scattering for Unity☆680Jul 15, 2022Updated 3 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,564Jul 20, 2018Updated 7 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆472Jan 23, 2019Updated 7 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,169Nov 14, 2022Updated 3 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆463Nov 13, 2019Updated 6 years ago
- Unity Physics on GPU☆470Aug 21, 2019Updated 6 years ago
- ☆1,054Jul 21, 2019Updated 6 years ago
- 离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题☆200Dec 6, 2018Updated 7 years ago
- A Unity port of Brunetons improved atmospheric scattering☆377Jan 30, 2022Updated 4 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,786Dec 3, 2019Updated 6 years ago
- ☆316Jan 17, 2023Updated 3 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,010Nov 28, 2024Updated last year
- Unity Blending PBR Shaders☆75Jun 10, 2018Updated 7 years ago
- Test some NPR in Unity.☆794May 26, 2016Updated 9 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Mar 9, 2018Updated 8 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆117Nov 9, 2023Updated 2 years ago
- ComputeShader implementation trails for Unity☆148Sep 6, 2024Updated last year