keijiro / StandardGeometryShader
An example of a geometry shader with Unity's standard lighting model support.
☆366Updated 7 years ago
Alternatives and similar repositories for StandardGeometryShader:
Users that are interested in StandardGeometryShader are comparing it to the libraries listed below
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Basic skybox extensions for Unity☆397Updated 8 years ago
- A simple GPU particle system for Unity☆353Updated 6 years ago
- Non-realistic hair simulation in Unity☆529Updated 6 years ago
- An example of use of compute shaders and procedural instancing.☆670Updated 7 years ago
- Animating grass shader for Unity☆517Updated 9 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- Shadow matte shader for Unity☆371Updated 6 years ago
- Screen Space Ambient Obscurance image effect for Unity☆325Updated 7 years ago
- Simple procedural motion with Unity Timeline.☆443Updated last month
- Unity ECS example for special effects☆568Updated 6 years ago
- Kamakura Shaders☆352Updated 6 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆244Updated 7 years ago
- GPU accelerated object array animator for Unity☆315Updated 9 years ago
- Mesh deforming shader example (Unity)☆297Updated 8 years ago
- ☆246Updated 5 years ago
- Flip book effect example for Unity☆481Updated 6 years ago
- Simple verlet integration simulator for Unity.☆270Updated 6 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆309Updated 5 years ago
- Utility scripts for the post processing stack☆259Updated 6 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- A testbed project for Unity real-time ray tracing features☆288Updated 11 months ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆326Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- GPU powered boids with multiple implementations☆380Updated 7 years ago
- Contour line filter for Unity☆466Updated 6 years ago