keijiro / StandardGeometryShaderLinks
An example of a geometry shader with Unity's standard lighting model support.
☆369Updated 7 years ago
Alternatives and similar repositories for StandardGeometryShader
Users that are interested in StandardGeometryShader are comparing it to the libraries listed below
Sorting:
- A small example of procedural modeling with compute shaders.☆286Updated 8 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆462Updated 5 years ago
- Skybox shader with volumetric clouds☆461Updated 8 years ago
- Shadow matte shader for Unity☆377Updated 7 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆432Updated 6 years ago
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- Non-realistic hair simulation in Unity☆531Updated 7 years ago
- Unity ECS example for special effects☆571Updated 7 years ago
- Cosine gradient generator for Unity☆398Updated 3 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆375Updated 8 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 7 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 8 years ago
- Basic skybox extensions for Unity☆400Updated 8 years ago
- GPU powered boids with multiple implementations☆386Updated 7 years ago
- Utility scripts for the post processing stack☆260Updated 6 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆233Updated 9 years ago
- Simple procedural motion with Unity Timeline.☆448Updated 6 months ago
- A simple GPU particle system for Unity☆355Updated 6 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆255Updated 5 years ago
- Animating grass shader for Unity☆521Updated 9 years ago
- Simple verlet integration simulator for Unity.☆279Updated 6 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆454Updated 6 years ago
- An example of use of compute shaders and procedural instancing.☆674Updated 7 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆331Updated 6 years ago
- Contour line filter for Unity☆473Updated 6 years ago
- Mesh deforming shader example (Unity)☆300Updated 8 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆556Updated 4 years ago
- Experiments on geometry shader instancing with skeletal animations☆476Updated 6 years ago
- Flip book effect example for Unity☆485Updated 7 years ago