keijiro / NoiseBall2
A small example of procedural modeling with compute shaders.
☆282Updated 7 years ago
Alternatives and similar repositories for NoiseBall2:
Users that are interested in NoiseBall2 are comparing it to the libraries listed below
- An example of a geometry shader with Unity's standard lighting model support.☆365Updated 7 years ago
- A simple GPU particle system for Unity☆352Updated 6 years ago
- Skybox shader with volumetric clouds☆458Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Unity ECS example for special effects☆565Updated 6 years ago
- ☆246Updated 5 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆172Updated 8 years ago
- Simple verlet integration simulator for Unity.☆265Updated 5 years ago
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- Flip book effect example for Unity☆479Updated 6 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆243Updated 7 years ago
- Animating grass shader for Unity☆513Updated 8 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆251Updated 4 years ago
- Simple procedural motion with Unity Timeline.☆430Updated 5 months ago
- A testbed project for Unity real-time ray tracing features☆286Updated 8 months ago
- Shadow matte shader for Unity☆370Updated 6 years ago
- Mesh deforming shader example (Unity)☆296Updated 7 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆425Updated 6 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆507Updated 7 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 5 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆152Updated 5 years ago
- An example of controlling particle system from timeline.☆558Updated 3 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆372Updated 8 years ago
- Volumetric Fog for Unity☆784Updated 4 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- Kamakura Shaders☆349Updated 6 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆460Updated 6 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆593Updated 4 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆450Updated 5 years ago