jknightdoeswork / gpu-physics-unity
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
☆450Updated 5 years ago
Alternatives and similar repositories for gpu-physics-unity:
Users that are interested in gpu-physics-unity are comparing it to the libraries listed below
- Volumetric Fog for Unity☆784Updated 4 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆366Updated 7 years ago
- A container for all sorts of handy shaders.☆535Updated 7 years ago
- Skybox shader with volumetric clouds☆458Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- Alloy physical shader framework for Unity.☆277Updated 6 years ago
- Unity ECS example for special effects☆565Updated 6 years ago
- A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awes…☆290Updated 5 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆411Updated 5 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- Procedural tree builder for Unity☆407Updated 2 years ago
- Procedural voxel terrain generation in Unity☆374Updated 4 years ago
- A PBD fluid in unity running on the GPU☆728Updated 2 years ago
- ☆246Updated 5 years ago
- Animating grass shader for Unity☆513Updated 8 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆630Updated 6 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- Hull, Delaunay and Voronoi algorithms in Unity☆423Updated 3 years ago
- Mesh simplification for Unity.☆368Updated 3 years ago
- A graph editor for viewing all UnityEvents at a glance☆593Updated 3 years ago
- A screen-space lens rain effect using Unity's V2 Post-processing framework.☆211Updated 7 years ago
- A small example of procedural modeling with compute shaders.☆283Updated 7 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆543Updated 11 months ago
- A C# Editor Script that allows you to save a usable Mesh .asset file into your project.☆315Updated 7 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- A dynamic, loose octree implementation for Unity written in C#☆307Updated 5 years ago
- Contour line filter for Unity☆466Updated 6 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆337Updated last year