keijiro / DepthInverseProjectionLinks
An example showing how to inverse-project depth samples into the view/world space in Unity.
☆458Updated 5 years ago
Alternatives and similar repositories for DepthInverseProjection
Users that are interested in DepthInverseProjection are comparing it to the libraries listed below
Sorting:
- ☆250Updated 5 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆431Updated 6 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆329Updated 6 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆244Updated 7 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- (Unity) Cross-fading LOD shader example☆236Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆550Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- Volume cloud for Unity3D☆656Updated 4 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- Shadow matte shader for Unity☆375Updated 6 years ago
- Simple verlet integration simulator for Unity.☆275Updated 6 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆465Updated 6 years ago
- A volumetric fog implementation in Unity.☆290Updated 5 years ago
- Mesh simplification for Unity.☆372Updated 3 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆453Updated 6 years ago
- Kamakura Shaders☆353Updated 7 years ago
- Utility library for Unity☆304Updated 4 years ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆287Updated 11 months ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆597Updated 4 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆764Updated 5 years ago