keijiro / DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
☆458Updated 5 years ago
Alternatives and similar repositories for DepthInverseProjection:
Users that are interested in DepthInverseProjection are comparing it to the libraries listed below
- Skybox shader with volumetric clouds☆458Updated 7 years ago
- A small example of procedural modeling with compute shaders.☆283Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆366Updated 7 years ago
- ☆246Updated 5 years ago
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆425Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆282Updated 7 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆243Updated 7 years ago
- Unity material and shader for applying clipped, dithered transparency☆305Updated 4 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆251Updated 4 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆507Updated 7 years ago
- Kamakura Shaders☆349Updated 6 years ago
- Alloy physical shader framework for Unity.☆277Updated 6 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- A volumetric fog implementation in Unity.☆284Updated 4 years ago
- Simple verlet integration simulator for Unity.☆265Updated 5 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆450Updated 5 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆324Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 4 months ago
- Simple procedural motion with Unity Timeline.☆430Updated 5 months ago
- Volumetric Fog for Unity☆784Updated 4 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆241Updated 6 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- Utility library for Unity☆300Updated 4 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Mesh simplification for Unity.☆368Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆536Updated 4 years ago