PixarAnimationStudios / OpenSubdivLinks
An Open-Source subdivision surface library.
☆2,998Updated 2 months ago
Alternatives and similar repositories for OpenSubdiv
Users that are interested in OpenSubdiv are comparing it to the libraries listed below
Sorting:
- Advanced shading language for production GI renderers☆2,219Updated 2 weeks ago
- Embree ray tracing kernels repository.☆2,573Updated 2 weeks ago
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,726Updated last week
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆706Updated last year
- A modern open source rendering engine for animation and visual effects☆2,257Updated last month
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,051Updated last week
- OpenVDB - Sparse volume data structure and tools☆3,026Updated this week
- Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applic…☆1,108Updated 9 months ago
- LuxCore source repository☆1,247Updated 3 weeks ago
- High performance physically based renderer in C++11☆1,804Updated 3 years ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆474Updated 5 months ago
- Real-Time Rendering Framework☆2,960Updated 8 months ago
- BRDF Explorer☆2,191Updated 2 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,091Updated last year
- Universal Scene Description☆6,813Updated this week
- Mitsuba renderer main repository☆1,083Updated 2 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,060Updated 8 months ago
- cmftStudio - GUI counterpart for:☆1,302Updated 4 years ago
- Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.☆2,159Updated this week
- A color management framework for visual effects and animation.☆1,930Updated last week
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆807Updated 7 years ago
- NVIDIA Material Definition Language SDK☆507Updated last month
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆995Updated 6 years ago
- Tiny OpenEXR image loader/saver library☆770Updated 2 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,026Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,065Updated 3 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆817Updated 2 years ago
- Gaffer is a node-based application for lookdev, lighting and automation☆1,028Updated this week
- Code for the "Graphics Gems" book series☆1,476Updated 4 months ago
- clone of git://git.blender.org/blender.git + my branches☆342Updated 2 years ago