PixarAnimationStudios / OpenSubdiv
An Open-Source subdivision surface library.
☆2,933Updated 2 months ago
Alternatives and similar repositories for OpenSubdiv:
Users that are interested in OpenSubdiv are comparing it to the libraries listed below
- Advanced shading language for production GI renderers☆2,151Updated this week
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆698Updated 6 months ago
- OpenVDB - Sparse volume data structure and tools☆2,844Updated last week
- Universal Scene Description☆6,397Updated last week
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,668Updated this week
- Embree ray tracing kernels repository.☆2,452Updated this week
- A modern open source rendering engine for animation and visual effects☆2,220Updated 11 months ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆1,939Updated this week
- LuxCore source repository☆1,199Updated this week
- A color management framework for visual effects and animation.☆1,841Updated this week
- Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.☆2,043Updated this week
- Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applic…☆1,076Updated 3 months ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,038Updated last month
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆469Updated last week
- BRDF Explorer☆2,140Updated last year
- cmftStudio - GUI counterpart for:☆1,274Updated 4 years ago
- High performance physically based renderer in C++11☆1,772Updated 2 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,080Updated 11 months ago
- Real-Time Rendering Framework☆2,795Updated last month
- SeExpr is an embeddable, arithmetic expression language that enables flexible artistic control and customization in creating computer gra…☆411Updated last year
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,325Updated 8 months ago
- Gaffer is a node-based application for lookdev, lighting and automation☆983Updated this week
- Tiny OpenEXR image loader/saver library☆731Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,913Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,969Updated last year
- Mitsuba renderer main repository☆1,064Updated last year
- NVIDIA Material Definition Language SDK☆498Updated last month
- NanoRT, single header only modern ray tracing kernel.☆1,094Updated 3 months ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,857Updated last year
- Mesh parameterization / UV unwrapping library☆2,180Updated 8 months ago