AcademySoftwareFoundation / openvdb
OpenVDB - Sparse volume data structure and tools
☆2,721Updated last week
Related projects ⓘ
Alternatives and complementary repositories for openvdb
- Embree ray tracing kernels repository.☆2,395Updated this week
- An Open-Source subdivision surface library.☆2,897Updated 4 months ago
- Advanced shading language for production GI renderers☆2,109Updated last week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,053Updated 2 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆679Updated 2 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,923Updated last year
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,599Updated this week
- Real-Time Rendering Framework☆2,706Updated 3 months ago
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,639Updated this week
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆1,873Updated this week
- Mitsuba renderer main repository☆1,048Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆2,886Updated 3 weeks ago
- The Polygon Mesh Processing Library☆1,322Updated 2 months ago
- BRDF Explorer☆2,100Updated last year
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,938Updated 4 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆682Updated 2 months ago
- Making it easier to work with shaders☆2,195Updated this week
- Mesh parameterization / UV unwrapping library☆2,075Updated 5 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,859Updated 9 months ago
- High performance physically based renderer in C++11☆1,742Updated 2 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,018Updated 2 weeks ago
- Fluid simulation engine for computer graphics applications☆1,898Updated 10 months ago
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,146Updated last week
- High dynamic range (HDR) image viewer for graphics people☆1,102Updated last week
- A modern open source rendering engine for animation and visual effects☆2,203Updated 7 months ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,099Updated 3 weeks ago
- Mesh optimization library that makes meshes smaller and faster to render☆5,714Updated this week
- Header only C++11 tiny glTF 2.0 library☆2,044Updated last month
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,089Updated this week
- Lighthouse 2 framework for real-time ray tracing☆845Updated 6 months ago