AcademySoftwareFoundation / openvdb
OpenVDB - Sparse volume data structure and tools
☆2,933Updated this week
Alternatives and similar repositories for openvdb
Users that are interested in openvdb are comparing it to the libraries listed below
Sorting:
- Embree ray tracing kernels repository.☆2,494Updated last week
- An Open-Source subdivision surface library.☆2,967Updated 2 weeks ago
- Advanced shading language for production GI renderers☆2,167Updated last week
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,754Updated this week
- The Polygon Mesh Processing Library☆1,385Updated this week
- Mesh parameterization / UV unwrapping library☆2,244Updated 11 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 2 years ago
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,698Updated this week
- LuxCore source repository☆1,216Updated this week
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,046Updated 4 months ago
- Mitsuba renderer main repository☆1,074Updated last year
- High dynamic range (HDR) image viewer for graphics people☆1,192Updated this week
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,203Updated last month
- Sparse volume compute and rendering on NVIDIA GPUs☆697Updated 2 years ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆1,983Updated last week
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆700Updated 8 months ago
- The open source mesh processing system☆5,134Updated 3 weeks ago
- A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)☆1,520Updated last month
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,166Updated last month
- QuadriFlow: A Scalable and Robust Method for Quadrangulation☆735Updated 5 years ago
- Universal Scene Description☆6,554Updated last week
- Real-Time Rendering Framework☆2,864Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,947Updated last year
- Mesh triangle reduction using quadrics☆1,579Updated 9 months ago
- Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.☆2,090Updated this week
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆864Updated this week
- High performance physically based renderer in C++11☆1,785Updated 3 years ago
- Header only C++11 tiny glTF 2.0 library☆2,201Updated last week
- Fluid simulation engine for computer graphics applications☆1,993Updated last year
- A C++ & Python viewer for 3D data like meshes and point clouds☆1,943Updated this week