NVIDIA / MDL-SDKLinks
NVIDIA Material Definition Language SDK
☆503Updated last month
Alternatives and similar repositories for MDL-SDK
Users that are interested in MDL-SDK are comparing it to the libraries listed below
Sorting:
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆573Updated 4 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆705Updated 11 months ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆250Updated 2 months ago
- White paper describing the Autodesk Standard Surface shader.☆347Updated 2 years ago
- ☆431Updated last month
- Specification and reference implementation for the OpenPBR Surface shading model☆594Updated 3 weeks ago
- ☆480Updated 5 years ago
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆235Updated 9 months ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆322Updated last month
- Intel(R) Open Path Guiding Library☆296Updated this week
- Getting Started with RTX Ray Tracing☆671Updated 5 years ago
- Example scenes for pbrt-v4☆440Updated last year
- Universal Scene Description☆107Updated last year
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆318Updated 3 weeks ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- RTX Global Illumination (RTXGI)☆746Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 6 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆324Updated 3 years ago
- Tiny OpenEXR image loader/saver library☆763Updated last month
- ☆386Updated 4 months ago
- NVIDIA Real-time Denoising (NRD) library☆600Updated this week
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆408Updated 5 years ago
- GO HERE FIRST: nvpro-samples overview☆369Updated 3 weeks ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆473Updated 4 months ago
- ☆194Updated 2 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆859Updated last year
- Real-Time Hybrid Hair Rendering using Vulkan™☆460Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,013Updated 4 years ago
- ☆315Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆723Updated last year