NVIDIA / MDL-SDK
NVIDIA Material Definition Language SDK
☆500Updated 2 months ago
Alternatives and similar repositories for MDL-SDK:
Users that are interested in MDL-SDK are comparing it to the libraries listed below
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆548Updated 2 weeks ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆699Updated 7 months ago
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆556Updated 2 months ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆237Updated last month
- Example scenes for pbrt-v4☆417Updated last year
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆227Updated 5 months ago
- Getting Started with RTX Ray Tracing☆661Updated 4 years ago
- RTX Global Illumination (RTXGI)☆715Updated last year
- ☆393Updated last month
- Tiny OpenEXR image loader/saver library☆736Updated last week
- Unreal Engine Sky Atmosphere Rendering Technique☆744Updated 2 years ago
- NVIDIA OptiX based implementation of ANARI☆252Updated this week
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆612Updated 2 months ago
- Intel(R) Open Path Guiding Library☆290Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆985Updated last year
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆308Updated 2 weeks ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆396Updated last year
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆309Updated last month
- Ray tracing glTF scene with Vulkan☆593Updated 2 months ago
- GO HERE FIRST: nvpro-samples overview☆349Updated 2 weeks ago
- ☆847Updated 3 years ago
- ☆474Updated 5 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆998Updated 3 years ago
- ☆335Updated 6 years ago
- Lighthouse 2 framework for real-time ray tracing☆854Updated 11 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆762Updated last month
- Real-Time Hybrid Hair Rendering using Vulkan™☆454Updated last year
- A curated list of USD projects and resources☆457Updated 4 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆402Updated 5 years ago