Autodesk / standard-surfaceLinks
White paper describing the Autodesk Standard Surface shader.
☆345Updated 2 years ago
Alternatives and similar repositories for standard-surface
Users that are interested in standard-surface are comparing it to the libraries listed below
Sorting:
- MaterialX C++ and Python libraries☆107Updated last week
- ☆194Updated 2 weeks ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆560Updated 3 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆312Updated this week
- ☆384Updated 3 months ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆231Updated 7 months ago
- A Simple Spectral Renderer☆205Updated 4 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆577Updated last week
- Rendering plugin for Pixar's USD Hydra☆134Updated 10 months ago
- USD Working Group assets☆239Updated 4 months ago
- Volumetric path tracer using cuda☆260Updated last year
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆358Updated 5 years ago
- NVIDIA Material Definition Language SDK☆501Updated 2 weeks ago
- Simple Examples to demonstrate how to compile and build USD plugins☆157Updated 10 months ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆87Updated 2 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆277Updated 11 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last month
- Libraries for visual effects software development☆537Updated last week
- ☆141Updated last year
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆215Updated last year
- MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.☆249Updated 5 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆334Updated last year
- A curated list of USD projects and resources☆457Updated 6 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 9 months ago
- USD shell extension for Windows.☆375Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆261Updated 3 years ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆246Updated last month
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last week
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆322Updated 3 years ago