Autodesk / standard-surface
White paper describing the Autodesk Standard Surface shader.
☆342Updated last year
Related projects ⓘ
Alternatives and complementary repositories for standard-surface
- MaterialX C++ and Python libraries☆107Updated this week
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆516Updated 3 months ago
- ☆184Updated last month
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆216Updated 3 weeks ago
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆209Updated 5 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆296Updated this week
- USD Working Group assets☆201Updated 3 months ago
- Rendering plugin for Pixar's USD Hydra☆121Updated 3 months ago
- A Simple Spectral Renderer☆188Updated 4 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- ☆378Updated 2 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆503Updated last week
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆81Updated 2 years ago
- Simple Examples to demonstrate how to compile and build USD plugins☆151Updated 3 months ago
- A curated list of USD projects and resources☆447Updated 7 months ago
- Universal Scene Description standalone editor☆245Updated this week
- Volumetric path tracer using cuda☆259Updated 10 months ago
- A shaderball asset for material preview☆59Updated 9 years ago
- Arnold components for USD☆244Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆251Updated 4 months ago
- ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.☆93Updated 2 months ago
- Blackbird Hydra Delegate☆298Updated 3 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆344Updated 4 years ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆682Updated 2 months ago
- NVIDIA Material Definition Language SDK☆490Updated last month
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆201Updated 3 years ago
- Book of USD source repository.☆167Updated 10 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆318Updated last year
- QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets☆270Updated last month
- Libraries for visual effects software development☆533Updated this week