NVIDIA / optix-toolkitLinks
Set of utilities supporting workflows common in GPU raytracing applications
☆123Updated last week
Alternatives and similar repositories for optix-toolkit
Users that are interested in optix-toolkit are comparing it to the libraries listed below
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆332Updated 2 months ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆116Updated 3 weeks ago
- ☆257Updated last week
- OptiX 9 Lightweight Wrapper Library☆107Updated 2 weeks ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 4 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- A simple interactive ray-tracing renderer.☆49Updated 11 months ago
- an implementation of parallel linear BVH (LBVH) on GPU☆236Updated 5 years ago
- nanothread — Minimal thread pool for task parallelism☆85Updated last month
- RTX compute samples☆70Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- NVIDIA OptiX based implementation of ANARI☆264Updated this week
- GPU Accelerated Rasterizer written in CUDA☆43Updated 8 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆36Updated last month
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- A wave-optical path tracer☆128Updated last month
- Intel(R) Open Volume Kernel Library☆215Updated 11 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- Fast CUDA 3x3 SVD☆77Updated 7 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆107Updated last year
- 2D visualizer for specular path manifolds☆73Updated 4 years ago
- ☆100Updated 7 years ago
- NVIDIA RTX Mega Geometry SDK☆174Updated last month
- GPU-accelerated triangle mesh processing☆277Updated 3 weeks ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆64Updated 3 years ago
- zenus parallel computing library for zenus physics-based simulations☆90Updated 3 months ago
- ☆83Updated last year
- 🚀 CUDA path tracer running 2× faster than RTX☆40Updated last month
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated last week