NVIDIA / optix-toolkit
Set of utilities supporting workflows common in GPU raytracing applications
☆91Updated last week
Related projects: ⓘ
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆78Updated this week
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆276Updated 2 weeks ago
- OptiX 8 Lightweight Wrapper Library☆100Updated last month
- ☆238Updated 3 months ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆41Updated this week
- nanothread — Minimal thread pool for task parallelism☆56Updated 4 months ago
- KiRaRay is a simple interactive ray-tracing renderer using OptiX.☆43Updated last month
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆85Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆153Updated 3 months ago
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆49Updated 4 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆50Updated last month
- RTX compute samples☆68Updated last year
- Intel(R) Open Volume Kernel Library☆200Updated 3 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆15Updated this week
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆55Updated 2 years ago
- A visualization and editing tool for reflectance data☆131Updated 5 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆108Updated 4 months ago
- pbrt-v4 render engine/exporter for Blender☆28Updated 4 months ago
- Opacity Micro-Map SDK Source Repository☆63Updated 2 months ago
- OptiX Path Tracer☆89Updated 5 years ago
- Mitsuba renderer main repository☆21Updated last year
- GPU Accelerated Rasterizer written in CUDA☆35Updated 6 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆164Updated 5 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆109Updated 8 months ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated last year
- zenus parallel computing library for zenus physics-based simulations☆72Updated this week
- minimal but extensible header only implementation of photon mapping in C++☆103Updated 2 years ago
- A differential theory of radiative transfer☆62Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago