NVIDIA / optix-toolkitLinks
Set of utilities supporting workflows common in GPU raytracing applications
☆119Updated last week
Alternatives and similar repositories for optix-toolkit
Users that are interested in optix-toolkit are comparing it to the libraries listed below
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆315Updated 2 weeks ago
- ☆256Updated 3 weeks ago
- OptiX 9 Lightweight Wrapper Library☆103Updated this week
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆110Updated this week
- Intel(R) Open Volume Kernel Library☆209Updated 6 months ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- Opacity Micro-Map SDK Source Repository☆81Updated 3 weeks ago
- nanothread — Minimal thread pool for task parallelism☆78Updated 2 months ago
- NVIDIA OptiX based implementation of ANARI☆258Updated this week
- RTX compute samples☆70Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- NVIDIA RTX Mega Geometry SDK☆132Updated 2 months ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆41Updated 6 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Sandbox for graphics paper implementation☆236Updated last month
- NVIDIA Neural Shading SDK☆154Updated 3 weeks ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated 8 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Neural Radiance Cache (NRC) Library☆31Updated 4 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated last week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated this week
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆31Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 6 months ago