NVIDIA / optix-toolkitLinks
Set of utilities supporting workflows common in GPU raytracing applications
☆113Updated 2 weeks ago
Alternatives and similar repositories for optix-toolkit
Users that are interested in optix-toolkit are comparing it to the libraries listed below
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆314Updated 2 weeks ago
- OptiX 9 Lightweight Wrapper Library☆103Updated this week
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆107Updated this week
- ☆257Updated last week
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- nanothread — Minimal thread pool for task parallelism☆77Updated last month
- Intel(R) Open Volume Kernel Library☆208Updated 6 months ago
- RTX compute samples☆70Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated last year
- NVIDIA OptiX based implementation of ANARI☆256Updated this week
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆50Updated 4 years ago
- A simple interactive ray-tracing renderer.☆46Updated 6 months ago
- Sandbox for graphics paper implementation☆236Updated last month
- ☆113Updated last year
- Opacity Micro-Map SDK Source Repository☆79Updated this week
- an implementation of parallel linear BVH (LBVH) on GPU☆209Updated 4 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- NVIDIA Neural Shading SDK☆139Updated this week
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated last month
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 7 months ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆41Updated 5 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated 2 months ago
- ☆34Updated last year
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Neural Radiance Cache (NRC) Library☆30Updated 3 months ago
- Optimised BVH traversal + HDRI environment mapping☆223Updated 5 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago