Set of utilities supporting workflows common in GPU raytracing applications
☆135May 12, 2026Updated last week
Alternatives and similar repositories for optix-toolkit
Users that are interested in optix-toolkit are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆349Jan 19, 2026Updated 4 months ago
- OptiX 9 Lightweight Wrapper Library☆106May 1, 2026Updated 3 weeks ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- ☆548Nov 4, 2025Updated 6 months ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆14Aug 26, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Jun 4, 2025Updated 11 months ago
- ☆257Oct 24, 2025Updated 6 months ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆459Nov 2, 2021Updated 4 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Dec 4, 2023Updated 2 years ago
- NVIDIA OptiX based implementation of ANARI☆275Updated this week
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆604Mar 24, 2026Updated last month
- Real-time path tracing library and sample☆968Mar 19, 2026Updated 2 months ago
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆21Apr 3, 2026Updated last month
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An expression template based linear algebra library running completely on the GPU using CUDA☆25Jun 24, 2021Updated 4 years ago
- NVIDIA Material Definition Language SDK☆525Mar 2, 2026Updated 2 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- nanothread — Minimal thread pool for task parallelism☆92Apr 17, 2026Updated last month
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Oct 29, 2025Updated 6 months ago
- Device for ANARI generating USD+Omniverse output☆19Apr 14, 2026Updated last month
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆44Dec 12, 2025Updated 5 months ago
- NVIDIA Real-time Denoising (NRD) library☆773May 13, 2026Updated last week
- A simple interactive ray-tracing renderer.☆50Nov 17, 2024Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- ☆447Feb 26, 2026Updated 2 months ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆430May 11, 2026Updated last week
- Intel(R) Open Path Guiding Library☆332Feb 10, 2026Updated 3 months ago
- A Scalable (and Optionally, Data-Parallel) ANARI Multi-GPU Path Tracer☆31May 11, 2026Updated last week
- The GaussianSplatting Implementation based on LuisaCompute☆18Apr 11, 2026Updated last month
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆23Feb 19, 2025Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆607Aug 8, 2025Updated 9 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆248Aug 29, 2024Updated last year
- ☆27Nov 2, 2012Updated 13 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆121Updated this week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆136Oct 30, 2025Updated 6 months ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆90Sep 20, 2021Updated 4 years ago
- Ray tracing glTF scene with Vulkan☆612Sep 29, 2025Updated 7 months ago