Set of utilities supporting workflows common in GPU raytracing applications
☆144Oct 19, 2026Updated last week
Alternatives and similar repositories for optix-toolkit
Users that are interested in optix-toolkit are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆360Jul 6, 2026Updated 3 months ago
- OptiX 9 Lightweight Wrapper Library☆111Sep 8, 2026Updated last month
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated 2 years ago
- ☆553Sep 14, 2026Updated last month
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Jun 4, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆22Dec 4, 2023Updated 2 years ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆464Nov 2, 2021Updated 4 years ago
- OptiX + GL based implementations of ANARI☆280Updated this week
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆14Aug 26, 2021Updated 5 years ago
- ☆259Oct 24, 2025Updated last year
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆50Dec 12, 2025Updated 10 months ago
- Device for ANARI generating USD+Omniverse output☆21Aug 19, 2026Updated 2 months ago
- NVIDIA Material Definition Language SDK☆537Aug 31, 2026Updated 2 months ago
- A Scalable (and Optionally, Data-Parallel) ANARI Multi-GPU Path Tracer☆42Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Real-time path tracing library and sample☆1,068Oct 23, 2026Updated last week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆143Oct 30, 2025Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆629Jul 16, 2026Updated 3 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆38Oct 29, 2025Updated last year
- Complete Python bindings for the OptiX host API☆63May 12, 2026Updated 5 months ago
- nanothread — Minimal thread pool for task parallelism☆97Sep 3, 2026Updated last month
- ☆10Updated this week
- NVIDIA Real-time Denoising (NRD) library☆880Updated this week
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆111Aug 23, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Python wrapper for the OptiX 7 raytracing engine using Cython.☆28Aug 31, 2026Updated 2 months ago
- An expression template based linear algebra library running completely on the GPU using CUDA☆25Jun 24, 2021Updated 5 years ago
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 5 years ago
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated last year
- An interactive GPU ray-tracing renderer.☆50Oct 23, 2026Updated last week
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆24Sep 23, 2026Updated last month
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆127Oct 21, 2026Updated last week
- Car Diagnostics Software compatible with ELM327 OBD usb device☆11May 10, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- High-Performance Rendering Framework on Stream Architectures☆1,059Updated this week
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆90Sep 20, 2021Updated 5 years ago
- An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces☆29Sep 10, 2026Updated last month
- The OptiX Wrappers Library☆47Sep 24, 2026Updated last month
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆813Oct 22, 2026Updated last week
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆627Sep 16, 2026Updated last month
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,971Updated this week