NVIDIA-RTX / NRILinks
Modular extensible low-level render interface (RHI) with higher level extensions
☆369Updated last week
Alternatives and similar repositories for NRI
Users that are interested in NRI are comparing it to the libraries listed below
Sorting:
- ☆408Updated 2 weeks ago
- Collection of Vulkan samples☆305Updated last month
- ☆221Updated last week
- Render Pipeline Shaders SDK☆351Updated last year
- Real-time Direct3D 12 path tracer☆368Updated 2 months ago
- Rendergraph-based graphics engine☆532Updated 2 weeks ago
- vuk - A rendergraph-based abstraction for Vulkan☆546Updated last week
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆278Updated this week
- Render graph management library.☆246Updated 2 months ago
- The Modern Vulkan Cookbook published by Packt☆238Updated 4 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆567Updated last month
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆469Updated 3 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆310Updated 4 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆436Updated 2 months ago
- D3D12 Rendering Engine☆404Updated 3 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆372Updated last week
- Personal hobby project to experiment with various rendering techniques.☆744Updated 4 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated 2 months ago
- Embeddable physically based renderer☆489Updated last month
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆361Updated 3 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆726Updated 2 months ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆450Updated last week
- DirectX 12 Renderer☆359Updated 4 years ago
- Render graph-based Vulkan API abstraction library☆150Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆654Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆668Updated last year
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆157Updated last week
- A Vulkan Render Engine☆132Updated 2 months ago
- AMD ARR team rendering framework☆446Updated last month
- Slang Render Hardware Interface☆144Updated last week