GPUOpen-LibrariesAndSDKs / RadeonProRenderUSDLinks
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
☆228Updated 7 months ago
Alternatives and similar repositories for RadeonProRenderUSD
Users that are interested in RadeonProRenderUSD are comparing it to the libraries listed below
Sorting:
- White paper describing the Autodesk Standard Surface shader.☆344Updated 2 years ago
- Blackbird Hydra Delegate☆302Updated 3 years ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆245Updated last week
- Arnold components for USD☆271Updated last week
- Rendering plugin for Pixar's USD Hydra☆130Updated 9 months ago
- This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.☆379Updated last year
- Universal Scene Description☆106Updated last year
- USD Working Group assets☆237Updated 3 months ago
- USD shell extension for Windows.☆373Updated 3 years ago
- NVIDIA Material Definition Language SDK☆498Updated last month
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆559Updated 2 months ago
- ☆193Updated 3 months ago
- USD Manager☆331Updated 10 months ago
- MaterialX C++ and Python libraries☆107Updated this week
- QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets☆292Updated 2 months ago
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆214Updated 11 months ago
- Simple Examples to demonstrate how to compile and build USD plugins☆155Updated 9 months ago
- This project includes recipes to build Pixar's Universal Scene Description, its Python bindings, and all necessary prerequisites on Mac a…☆231Updated 5 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆311Updated this week
- Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.☆97Updated last week
- This repo is no longer updated. Please see https://github.com/Autodesk/maya-usd☆265Updated 5 years ago
- This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, a…☆49Updated 10 months ago
- Libraries for visual effects software development☆536Updated this week
- ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.☆109Updated 2 weeks ago
- Reusable Qt Components for Pixar's USD☆159Updated last year
- Specification and reference implementation for the OpenPBR Surface shading model☆573Updated this week
- Houdini Engine for Maya☆120Updated this week
- Intel(R) Open Path Guiding Library☆292Updated 2 weeks ago
- Book of USD source repository.☆180Updated last year
- shared OSL shaders for 3ds Max☆236Updated last year