Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
☆345Jan 19, 2026Updated 2 months ago
Alternatives and similar repositories for OptiX_Apps
Users that are interested in OptiX_Apps are comparing it to the libraries listed below
Sorting:
- ☆547Nov 4, 2025Updated 4 months ago
- Set of utilities supporting workflows common in GPU raytracing applications☆132Mar 13, 2026Updated last week
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆455Nov 2, 2021Updated 4 years ago
- OptiX 9 Lightweight Wrapper Library☆106Mar 14, 2026Updated last week
- ☆258Oct 24, 2025Updated 4 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆328Dec 21, 2021Updated 4 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆89Sep 20, 2021Updated 4 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆233Oct 23, 2024Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- NVIDIA OptiX based implementation of ANARI☆273Updated this week
- OptiX Path Tracer☆93Mar 14, 2025Updated last year
- Real-time path tracing library and sample☆914Mar 5, 2026Updated 2 weeks ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- ☆26Dec 31, 2021Updated 4 years ago
- NVIDIA Material Definition Language SDK☆522Mar 2, 2026Updated 2 weeks ago
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated 5 months ago
- RTX compute samples☆70Jun 17, 2023Updated 2 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆501Jul 20, 2025Updated 8 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆596Dec 13, 2025Updated 3 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- Real-Time Rendering Framework☆3,106Jan 7, 2025Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,038Feb 9, 2024Updated 2 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,536Dec 8, 2025Updated 3 months ago
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- GPU Raytracer from scratch in C++/CUDA☆959Jul 21, 2022Updated 3 years ago
- An optix-based GPU path tracer☆95Dec 21, 2022Updated 3 years ago
- ☆488Mar 10, 2026Updated last week
- ☆117Jan 18, 2024Updated 2 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 10 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,256Oct 15, 2024Updated last year
- Lightweight CPU/GPU path tracer☆416Jun 24, 2020Updated 5 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆138Dec 3, 2025Updated 3 months ago
- Example scenes for pbrt-v4☆469Sep 26, 2023Updated 2 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,034May 6, 2021Updated 4 years ago
- Intel(R) Open Path Guiding Library☆320Feb 10, 2026Updated last month
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆325Mar 14, 2026Updated last week