NVIDIA / OptiX_Apps
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
☆308Updated 2 weeks ago
Alternatives and similar repositories for OptiX_Apps:
Users that are interested in OptiX_Apps are comparing it to the libraries listed below
- ☆501Updated 3 months ago
- ☆253Updated last week
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆441Updated 3 years ago
- NVIDIA OptiX based implementation of ANARI☆252Updated this week
- Set of utilities supporting workflows common in GPU raytracing applications☆107Updated last month
- Physically based renderer with Path Tracing and Photon Mapping.☆350Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆236Updated 6 months ago
- Intel(R) Open Volume Kernel Library☆206Updated 3 months ago
- Example scenes for pbrt-v4☆414Updated last year
- OptiX 9 Lightweight Wrapper Library☆103Updated 3 weeks ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆517Updated this week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆440Updated 3 months ago
- Optimised BVH traversal + HDRI environment mapping☆221Updated 5 years ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆544Updated 7 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆227Updated 4 months ago
- an implementation of parallel linear BVH (LBVH) on GPU☆199Updated 4 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆609Updated 2 months ago
- Sandbox for graphics paper implementation☆235Updated last week
- Ray tracing glTF scene with Vulkan☆591Updated last month
- Volumetric path tracer using cuda☆259Updated last year
- An open source programming resource intended for graphics programmers.☆292Updated 9 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161Updated 9 months ago
- ☆390Updated 2 weeks ago
- GPU-accelerated triangle mesh processing☆247Updated last week
- Intel(R) Open Path Guiding Library☆287Updated 3 weeks ago
- NVIDIA Real-time Denoising (NRD) library☆553Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆389Updated last year
- ☆322Updated last week