Real-time path tracing library and sample
☆1,006Mar 19, 2026Updated 4 months ago
Alternatives and similar repositories for RTXPT
Users that are interested in RTXPT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NVIDIA Real-time Denoising (NRD) library☆823Jun 22, 2026Updated last month
- ☆533May 21, 2026Updated 2 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆529Jul 20, 2025Updated last year
- RTX Global Illumination (RTXGI)☆862Feb 5, 2024Updated 2 years ago
- Real-Time Rendering Framework☆3,210Jan 7, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆595Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,013Aug 7, 2025Updated last year
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 10 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆351Mar 1, 2026Updated 5 months ago
- ☆458Aug 1, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- ☆119Jan 18, 2024Updated 2 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆198Jun 22, 2026Updated last month
- GPU Raytracer from scratch in C++/CUDA☆976Jul 21, 2022Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆614Jul 16, 2026Updated 3 weeks ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆325Updated this week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,054Feb 9, 2024Updated 2 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆358Jul 6, 2026Updated last month
- Sandbox for graphics paper implementation☆251Aug 2, 2025Updated last year
- ☆243Jun 11, 2026Updated last month
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 3 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,733Jul 22, 2026Updated 2 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆1,997Jun 16, 2026Updated last month
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- Shader Compilation Tool☆116Jun 3, 2026Updated 2 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,667Jun 14, 2026Updated last month
- Physically-based CPU and GPU ray-tracer☆371Jun 16, 2026Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,090Mar 13, 2024Updated 2 years ago
- My path tracer☆532Jun 25, 2023Updated 3 years ago
- NVIDIA Neural Shading SDK☆312Jul 29, 2026Updated last week
- High-Performance Rendering Framework on Stream Architectures☆1,036Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆882Sep 16, 2021Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,511Jun 26, 2025Updated last year
- NVIDIA RTX Mega Geometry SDK☆244Jan 30, 2026Updated 6 months ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆615Aug 8, 2025Updated last year
- ☆130May 21, 2026Updated 2 months ago
- ☆163Dec 14, 2020Updated 5 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year