Real-time path tracing library and sample
☆1,013Mar 19, 2026Updated 5 months ago
Alternatives and similar repositories for RTXPT
Users that are interested in RTXPT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NVIDIA Real-time Denoising (NRD) library☆831Updated this week
- ☆536May 21, 2026Updated 3 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- RTX Global Illumination (RTXGI)☆867Feb 5, 2024Updated 2 years ago
- Real-Time Rendering Framework☆3,220Jan 7, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆596Aug 8, 2026Updated 3 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,017Aug 7, 2025Updated last year
- Ray tracing glTF scene with Vulkan☆614Sep 29, 2025Updated 11 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆353Mar 1, 2026Updated 5 months ago
- ☆463Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- ☆119Jan 18, 2024Updated 2 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆200Updated this week
- GPU Raytracer from scratch in C++/CUDA☆978Jul 21, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆617Jul 16, 2026Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆328Aug 23, 2026Updated last week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,058Feb 9, 2024Updated 2 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆358Jul 6, 2026Updated last month
- Sandbox for graphics paper implementation☆251Aug 2, 2025Updated last year
- ☆244Jun 11, 2026Updated 2 months ago
- Personal hobby project to experiment with various rendering techniques.☆813Apr 19, 2026Updated 4 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,739Aug 12, 2026Updated 2 weeks ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- ☆2,009Updated this week
- AMD ARR team rendering framework☆466Nov 20, 2025Updated 9 months ago
- Shader Compilation Tool☆117Jun 3, 2026Updated 2 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,685Jun 14, 2026Updated 2 months ago
- Physically-based CPU and GPU ray-tracer☆371Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,094Mar 13, 2024Updated 2 years ago
- My path tracer☆532Jun 25, 2023Updated 3 years ago
- NVIDIA Neural Shading SDK☆315Jul 29, 2026Updated last month
- High-Performance Rendering Framework on Stream Architectures☆1,042Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆881Sep 16, 2021Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,513Jun 26, 2025Updated last year
- NVIDIA RTX Mega Geometry SDK☆248Updated this week
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆619Aug 8, 2025Updated last year
- ☆130May 21, 2026Updated 3 months ago
- ☆163Dec 14, 2020Updated 5 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆185Nov 1, 2024Updated last year