NVlabs / fermatLinks
Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time
☆169Updated 6 years ago
Alternatives and similar repositories for fermat
Users that are interested in fermat are comparing it to the libraries listed below
Sorting:
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- ☆143Updated last year
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Renderer and BVH traversal library☆58Updated 2 months ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- A research-oriented renderer☆105Updated 4 years ago
- OptiX Path Tracer☆91Updated 10 months ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Volumetric path tracer using cuda☆265Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A library for ray tracing based rendering algorithms using CUDA☆51Updated 5 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆127Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- ☆54Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Updated last year
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- ☆90Updated 13 years ago
- OptiX 9 Lightweight Wrapper Library☆106Updated 3 weeks ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago