NVIDIA / VisRTX
NVIDIA OptiX based implementation of ANARI
☆248Updated this week
Alternatives and similar repositories for VisRTX:
Users that are interested in VisRTX are comparing it to the libraries listed below
- Intel(R) Open Volume Kernel Library☆204Updated last month
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆296Updated 3 weeks ago
- ANARI Software Development Kit (SDK)☆232Updated this week
- ☆249Updated this week
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆223Updated 2 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆379Updated 11 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆321Updated 3 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 5 years ago
- Optimised BVH traversal + HDRI environment mapping☆219Updated 4 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆607Updated this week
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- ☆302Updated this week
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆89Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆206Updated 3 years ago
- ☆433Updated 3 years ago
- A C++-based, cross platform ray tracing library☆432Updated 2 weeks ago
- Ray tracing glTF scene with Vulkan☆587Updated 4 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆182Updated 3 months ago
- OptiX 8 Lightweight Wrapper Library☆102Updated this week
- NVIDIA Material Definition Language SDK☆495Updated 2 months ago
- RTX compute samples☆69Updated last year
- OptiX Path Tracer☆90Updated 5 years ago
- Simple Vulkan raytracing tutorials☆375Updated 2 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆166Updated 3 months ago
- Intel(R) Open Path Guiding Library☆283Updated last month
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆325Updated last year
- Physically-based CPU and GPU ray-tracer☆360Updated 2 weeks ago
- GO HERE FIRST: nvpro-samples overview☆337Updated 9 months ago
- Set of utilities supporting workflows common in GPU raytracing applications☆101Updated this week