lighttransport / tinyusdzLinks
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
☆660Updated last week
Alternatives and similar repositories for tinyusdz
Users that are interested in tinyusdz are comparing it to the libraries listed below
Sorting:
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆590Updated 4 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆644Updated this week
- Universal Scene Description standalone editor☆318Updated 2 months ago
- Tiny OpenEXR image loader/saver library☆786Updated 3 weeks ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆323Updated this week
- Sampler to create the glTF sample environments☆158Updated last year
- NVIDIA Material Definition Language SDK☆521Updated last week
- glTF to USD converter with MaterialX support☆143Updated last month
- White paper describing the Autodesk Standard Surface shader.☆348Updated 2 years ago
- Intel(R) Open Path Guiding Library☆300Updated 4 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆722Updated 2 weeks ago
- USD Working Group assets☆278Updated 2 months ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆264Updated 4 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated 11 months ago
- ANARI Software Development Kit (SDK)☆278Updated last month
- ☆386Updated 2 weeks ago
- A common standard for tangent space used in baking tools to produce normal maps.☆313Updated last year
- A curated list of awesome Universal Scene Description (OpenUSD) resources and projects☆606Updated 2 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated last week
- Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics☆455Updated last week
- Lighthouse 2 framework for real-time ray tracing☆862Updated last year
- Ray tracing glTF scene with Vulkan☆602Updated 2 months ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆360Updated 3 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,042Updated last month
- A collection of USD fileformat plugins☆366Updated last month
- Light probe generation and BRDF authoring for physically based shading.☆809Updated 4 years ago
- Collection of Vulkan samples☆305Updated last month
- Physical based rendering with Vulkan using glTF 2.0 models☆1,134Updated 4 months ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆600Updated 2 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆586Updated last week