lighttransport / tinyusdzLinks
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
☆684Updated this week
Alternatives and similar repositories for tinyusdz
Users that are interested in tinyusdz are comparing it to the libraries listed below
Sorting:
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆598Updated 6 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆657Updated this week
- Universal Scene Description standalone editor☆325Updated last week
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆324Updated last week
- White paper describing the Autodesk Standard Surface shader.☆349Updated 2 years ago
- Tiny OpenEXR image loader/saver library☆803Updated last month
- glTF to USD converter with MaterialX support☆145Updated 2 months ago
- NVIDIA Material Definition Language SDK☆525Updated last month
- USD Working Group assets☆287Updated 4 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated last year
- Sampler to create the glTF sample environments☆162Updated 2 years ago
- Intel(R) Open Path Guiding Library☆306Updated 5 months ago
- ☆388Updated last month
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- A collection of USD fileformat plugins☆368Updated 3 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆727Updated last week
- A curated list of awesome Universal Scene Description (OpenUSD) resources and projects☆619Updated 4 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆326Updated last year
- Collection of Vulkan samples☆313Updated last week
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆592Updated last month
- Lighthouse 2 framework for real-time ray tracing☆866Updated last year
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆266Updated 5 months ago
- Rendering Point Clouds with Compute Shaders☆745Updated 3 years ago
- Ray tracing glTF scene with Vulkan☆606Updated 4 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆569Updated 2 months ago
- A modern C++ BVH construction and traversal library☆1,123Updated 7 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆495Updated 6 months ago
- USD Example Projects☆681Updated last year
- Universal Scene Description☆165Updated last week