lighttransport / tinyusdzLinks
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
☆626Updated this week
Alternatives and similar repositories for tinyusdz
Users that are interested in tinyusdz are comparing it to the libraries listed below
Sorting:
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆577Updated last month
- Specification and reference implementation for the OpenPBR Surface shading model☆627Updated 2 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆320Updated 2 weeks ago
- Universal Scene Description standalone editor☆305Updated 3 weeks ago
- NVIDIA Material Definition Language SDK☆507Updated last month
- Sampler to create the glTF sample environments☆151Updated last year
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago
- Tiny OpenEXR image loader/saver library☆770Updated 2 months ago
- Intel(R) Open Path Guiding Library☆300Updated 3 weeks ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 7 months ago
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆254Updated 3 weeks ago
- glTF to USD converter with MaterialX support☆136Updated 2 weeks ago
- ANARI Software Development Kit (SDK)☆265Updated last week
- ☆386Updated 6 months ago
- Physically-based CPU and GPU ray-tracer☆373Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆298Updated last year
- Ray tracing glTF scene with Vulkan☆602Updated 7 months ago
- USD Working Group assets☆261Updated this week
- A curated list of awesome Universal Scene Description (OpenUSD) resources and projects☆542Updated 4 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆561Updated 2 weeks ago
- Rendering Point Clouds with Compute Shaders☆734Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆336Updated 2 years ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆237Updated last week
- Collection of Vulkan samples☆285Updated last week
- Lighthouse 2 framework for real-time ray tracing☆861Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆802Updated 4 years ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆706Updated last year
- Code accompanying the blog post on bvh construction.☆426Updated 11 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆423Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,102Updated 3 weeks ago