PixarAnimationStudios / OpenUSDLinks
Universal Scene Description
☆6,813Updated this week
Alternatives and similar repositories for OpenUSD
Users that are interested in OpenUSD are comparing it to the libraries listed below
Sorting:
- An Open-Source subdivision surface library.☆2,999Updated 2 months ago
- OpenVDB - Sparse volume data structure and tools☆3,026Updated this week
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,051Updated last week
- Advanced shading language for production GI renderers☆2,219Updated 2 weeks ago
- glTF – Runtime 3D Asset Delivery☆7,505Updated this week
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,727Updated last week
- The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.☆12,277Updated this week
- A modern open source rendering engine for animation and visual effects☆2,257Updated last month
- Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applic…☆1,108Updated 9 months ago
- Embree ray tracing kernels repository.☆2,573Updated 2 weeks ago
- Mesh optimization library that makes meshes smaller and faster to render☆6,692Updated this week
- NVIDIA PhysX SDK☆4,128Updated last month
- Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.☆2,159Updated this week
- USD Example Projects☆663Updated last year
- Open Source API and interchange format for editorial timeline information.☆1,655Updated this week
- Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and tran…☆6,932Updated last week
- A common USD (Universal Scene Description) plugin for Autodesk Maya☆846Updated this week
- Basis Universal GPU Texture Codec☆2,874Updated last week
- Real-Time Rendering Framework☆2,969Updated 8 months ago
- A color management framework for visual effects and animation.☆1,930Updated last week
- NVIDIA PhysX SDK☆3,420Updated 2 years ago
- Making it easier to work with shaders☆4,513Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆9,974Updated this week
- Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning …☆13,736Updated 4 months ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,254Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,288Updated 3 months ago
- A curated list of awesome Universal Scene Description (OpenUSD) resources and projects☆542Updated 4 months ago
- 3D engine with modern graphics☆6,466Updated last week
- 💡 Experimental real-time global illumination renderer 🦀☆5,163Updated 2 months ago
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆8,463Updated this week