shocker-0x15 / VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
☆222Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for VLR
- A simple parser for the PBRT file format☆208Updated 2 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆319Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆229Updated 2 months ago
- Lightweight CPU/GPU path tracer☆406Updated 4 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆201Updated 3 years ago
- Volumetric path tracer using cuda☆259Updated 10 months ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆286Updated 3 years ago
- Optimised BVH traversal + HDRI environment mapping☆217Updated 4 years ago
- OptiX 8 Lightweight Wrapper Library☆101Updated this week
- A Simple Spectral Renderer☆188Updated 4 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- ☆141Updated 5 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆117Updated 4 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆318Updated last year
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆166Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 5 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- A research-oriented renderer☆102Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆356Updated this week
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆104Updated 5 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆380Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆363Updated 9 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆95Updated 3 years ago
- Vulkan implementation of ReSTIR☆146Updated 2 years ago
- Offline renderer used for my blog posts☆102Updated 6 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆181Updated last month
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆100Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆603Updated 4 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆92Updated last year