shocker-0x15 / VLRLinks
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
☆232Updated last year
Alternatives and similar repositories for VLR
Users that are interested in VLR are comparing it to the libraries listed below
Sorting:
- A simple parser for the PBRT file format☆209Updated 2 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆296Updated 4 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆242Updated last year
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆325Updated 3 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Optimised BVH traversal + HDRI environment mapping☆228Updated 5 years ago
- OptiX 9 Lightweight Wrapper Library☆107Updated 2 weeks ago
- ☆141Updated last year
- Lightweight CPU/GPU path tracer☆417Updated 5 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 5 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- OptiX Path Tracer☆91Updated 7 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated 3 weeks ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆105Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 5 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last month
- Denoising a Vulkan ray traced image using OptiX denoiser☆98Updated 5 months ago
- Volumetric path tracer using cuda☆262Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆337Updated 2 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- A path tracer in 300 lines of C++☆337Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- Vulkan implementation of ReSTIR☆172Updated 3 years ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Sandbox for graphics paper implementation☆240Updated 2 months ago