IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
☆333May 18, 2025Updated last year
Alternatives and similar repositories for IsoMesh
Users that are interested in IsoMesh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆185Nov 26, 2023Updated 2 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- Example project for Unity 2020.1 Mesh API improvements☆771Mar 8, 2023Updated 3 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆108Nov 23, 2022Updated 3 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆367Aug 20, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enabl…☆711Oct 17, 2024Updated last year
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆445Aug 24, 2020Updated 5 years ago
- A CSharp wrapper for libfive with Unity bindings☆107Dec 16, 2020Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆103Mar 22, 2026Updated 3 months ago
- Mesh voxelization for Unity.☆1,523Jan 6, 2019Updated 7 years ago
- YAPP has moved to the Unity Asset Store☆12Jun 4, 2022Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime☆1,351Jun 8, 2026Updated last month
- A Unity package for splitting meshes at runtime.☆85Nov 3, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding☆283Nov 25, 2023Updated 2 years ago
- Ray marching sandbox☆363Jun 21, 2021Updated 5 years ago
- Terrain topology algorithms in Unity☆449Nov 23, 2021Updated 4 years ago
- Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, pol…☆1,466Jun 18, 2024Updated 2 years ago
- Voronoi mesh generator☆90Nov 25, 2022Updated 3 years ago
- Utility to combine color channels from different textures into a single output.☆915Apr 21, 2026Updated 3 months ago
- Native Collection Types for Unity☆420Aug 26, 2023Updated 2 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆74Feb 18, 2022Updated 4 years ago
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,662Oct 4, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆497Dec 11, 2022Updated 3 years ago
- Tools and other good stuff for Unity☆75Jun 27, 2026Updated 3 weeks ago
- Rendering vector graphics in Unity with the power of GPU.☆51Jun 18, 2023Updated 3 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.☆85Nov 21, 2024Updated last year
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆533Dec 10, 2022Updated 3 years ago
- Procedural voxel terrain generation in Unity☆393May 19, 2020Updated 6 years ago
- NURBS spline/surface library for Unity☆166May 12, 2023Updated 3 years ago
- Source of the Volumetric Lines Asset from Unity's Asset Store☆204Feb 20, 2022Updated 4 years ago
- Fracture any mesh at runtime☆1,319May 17, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A first pass at a flowfield☆28Jun 16, 2018Updated 8 years ago
- A simple liquid simulation using MetaBalls.☆316Jan 17, 2022Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆604Jun 9, 2024Updated 2 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Jul 9, 2018Updated 8 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆157Feb 18, 2019Updated 7 years ago
- baking transform animation to texture for Unity☆94Oct 27, 2020Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,185Nov 14, 2022Updated 3 years ago