Fewes / CapsuleOcclusionLinks
Unity package implementing clustered capsule/character occlusion
☆139Updated 10 months ago
Alternatives and similar repositories for CapsuleOcclusion
Users that are interested in CapsuleOcclusion are comparing it to the libraries listed below
Sorting:
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- ☆97Updated 2 years ago
- ☆71Updated last year
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆107Updated 2 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆140Updated 2 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆177Updated 7 months ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- ☆97Updated 2 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆111Updated 8 months ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆104Updated 5 months ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)☆117Updated 5 months ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 6 months ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆110Updated 4 years ago
- ☆112Updated last year
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆80Updated 2 years ago
- A 2D implementation of Radiance Cascades in Unity URP☆109Updated 4 months ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆180Updated last year
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆226Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆72Updated last year
- Screen space reflection for Unity 2022 and Unity6☆86Updated 6 months ago
- Signed Distance Field (SDF) texture generator for Unity.☆88Updated 8 months ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆176Updated 7 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated last year
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆122Updated 5 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆215Updated 2 months ago