nezix / Unity-GeoAOLinks
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
☆138Updated 3 years ago
Alternatives and similar repositories for Unity-GeoAO
Users that are interested in Unity-GeoAO are comparing it to the libraries listed below
Sorting:
- Baking run-time shaders into textures in Unity☆112Updated 5 years ago
- Unity sample project: Direct mesh data access from compute shaders☆127Updated 10 months ago
- ComputeShader implementation trails for Unity☆142Updated 9 months ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆179Updated last year
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆88Updated 7 months ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated last month
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 4 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 7 months ago
- Example project for Unity 2020.1+ texture data access APIs☆148Updated 2 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆105Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆155Updated 6 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- raymarching experiment in unity☆86Updated 5 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- A simple mesh decal component for Unity☆231Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago