gkjohnson / unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
☆305Updated 4 years ago
Alternatives and similar repositories for unity-dithered-transparency-shader:
Users that are interested in unity-dithered-transparency-shader are comparing it to the libraries listed below
- Kamakura Shaders☆349Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- A volumetric fog implementation in Unity.☆284Updated 4 years ago
- URP renderfeature test project☆444Updated 2 years ago
- ☆246Updated 5 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆230Updated 4 years ago
- A collection of shaders written in CG/ShaderLab for Unity.☆244Updated 5 years ago
- Showing off the power of shader properties in Unity☆407Updated 4 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆235Updated 2 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- A simple mesh decal component for Unity☆226Updated 4 years ago
- Community made extras for Amplify Shader Editor☆334Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- Simple verlet integration simulator for Unity.☆265Updated 5 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆251Updated 4 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆252Updated last year
- Automatic Unity Light Probe Generation.☆167Updated 5 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆241Updated 6 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆242Updated 2 years ago
- A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.☆218Updated 5 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆286Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆363Updated 5 years ago
- Split large meshes in Unity into smaller submeshes☆264Updated last year