phi-lira / CustomSRPLinks
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
☆197Updated 5 years ago
Alternatives and similar repositories for CustomSRP
Users that are interested in CustomSRP are comparing it to the libraries listed below
Sorting:
- Procedural Virtual Texture with Unity Terrain☆260Updated 6 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆226Updated 8 months ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated last year
- Two tools for Unity to deal with spherical harmonics☆159Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆338Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆292Updated 8 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆118Updated 2 years ago
- Order-independent Transparent in Unity☆271Updated 5 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 4 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Updated 3 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Volumetric clouds in Unity☆210Updated 2 years ago
- A volumetric fog implementation in Unity.☆296Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 8 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 7 years ago
- 🔮 An example of iridescence shader in URP.☆152Updated 5 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆270Updated 4 months ago
- Off Screen Particle Rendering system for Unity☆89Updated 4 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated last year
- ☆316Updated 2 years ago
- Implement Marschner Shading Model In Unity☆145Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆313Updated last year
- Scriptable Render Pipeline☆61Updated 7 years ago
- ☆129Updated 5 years ago