phi-lira / CustomSRPLinks
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
☆194Updated 5 years ago
Alternatives and similar repositories for CustomSRP
Users that are interested in CustomSRP are comparing it to the libraries listed below
Sorting:
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆258Updated 6 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆220Updated 6 months ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆290Updated 7 years ago
- A physically based screen space ambient occulsion post processing effect☆332Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- Two tools for Unity to deal with spherical harmonics☆157Updated 5 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- Order-independent Transparent in Unity☆265Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Volumetric clouds in Unity☆208Updated 2 years ago
- ☆245Updated 2 years ago
- A volumetric fog implementation in Unity.☆295Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆307Updated last year
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆270Updated 2 months ago
- Implement Marschner Shading Model In Unity☆142Updated 5 years ago
- Scriptable Render Pipeline☆60Updated 7 years ago
- Off Screen Particle Rendering system for Unity☆88Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆225Updated 3 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago