phi-lira / CustomSRPLinks
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
☆193Updated 5 years ago
Alternatives and similar repositories for CustomSRP
Users that are interested in CustomSRP are comparing it to the libraries listed below
Sorting:
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆257Updated 6 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated 11 months ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆219Updated 4 months ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆181Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆329Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆286Updated 7 years ago
- Two tools for Unity to deal with spherical harmonics☆155Updated 5 years ago
- Order-independent Transparent in Unity☆266Updated 5 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆139Updated 4 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆114Updated last year
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- A volumetric fog implementation in Unity.☆291Updated 5 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Scriptable Render Pipeline☆60Updated 6 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆226Updated 3 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆206Updated 4 years ago
- Implement Marschner Shading Model In Unity☆140Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆140Updated 3 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆289Updated last year
- ☆241Updated 2 years ago