danielshervheim / unity-sdf-generatorLinks
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
☆182Updated last year
Alternatives and similar repositories for unity-sdf-generator
Users that are interested in unity-sdf-generator are comparing it to the libraries listed below
Sorting:
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- raymarching experiment in unity☆89Updated 5 years ago
- 🧱 An example of geometry shader in URP.☆108Updated 5 years ago
- Implement Marschner Shading Model In Unity☆140Updated 5 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆139Updated 4 years ago
- a tiny and flexible surface shader solution for Unity URP☆151Updated 5 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆220Updated 4 months ago
- ComputeShader implementation trails for Unity☆145Updated last year
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆114Updated last year
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆222Updated last year
- Two tools for Unity to deal with spherical harmonics☆155Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆141Updated 3 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Signed Distance Field (SDF) texture generator for Unity.☆94Updated 10 months ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Custom post processing examples for Unity URP (Universal Render Pipeline)☆120Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆184Updated 2 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆81Updated 8 months ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 5 years ago