A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
☆183Nov 26, 2023Updated 2 years ago
Alternatives and similar repositories for unity-sdf-generator
Users that are interested in unity-sdf-generator are comparing it to the libraries listed below
Sorting:
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆443Aug 24, 2020Updated 5 years ago
- A signed distance function generator running inside Unity☆139May 20, 2018Updated 7 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Jun 1, 2021Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Mar 11, 2020Updated 5 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Mar 11, 2025Updated 11 months ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆160Apr 27, 2018Updated 7 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Feb 2, 2024Updated 2 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆101Feb 12, 2026Updated 3 weeks ago
- 3D fluid simulation on the in Unity☆299Jan 30, 2022Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Nov 23, 2022Updated 3 years ago
- A PBD fluid in unity running on the GPU☆751Aug 30, 2022Updated 3 years ago
- Collection of custom nodes for ShaderGraph.☆58Jun 10, 2018Updated 7 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆323May 18, 2025Updated 9 months ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Apr 14, 2022Updated 3 years ago
- Mesh voxelization in Unity☆252Jan 5, 2021Updated 5 years ago
- A stylized sky shader (and material presets) for Unity.☆118Nov 26, 2023Updated 2 years ago
- ☆513Dec 12, 2023Updated 2 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆427Jan 14, 2022Updated 4 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆207Jan 8, 2021Updated 5 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Jun 30, 2019Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆816Sep 20, 2022Updated 3 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆205Oct 2, 2016Updated 9 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Feb 4, 2021Updated 5 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 7 years ago
- Volume rendering by object space raymarching for Unity☆420Nov 26, 2018Updated 7 years ago
- Mesh Deformation with Vertex Shader☆49Jan 7, 2020Updated 6 years ago
- ☆32Aug 29, 2021Updated 4 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Feb 19, 2019Updated 7 years ago
- A package for playing sequential image sequences in Unity Timeline☆291Jul 30, 2024Updated last year
- A stylized sand shader (and material presets) for Unity.☆66Nov 26, 2023Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- Mesh voxelization for Unity.☆1,503Jan 6, 2019Updated 7 years ago
- ☆232Sep 26, 2019Updated 6 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Aug 5, 2019Updated 6 years ago
- Vector field library using discrete exterior culclus☆78Jul 27, 2023Updated 2 years ago
- 2D fluid simulation in Unity☆277Jan 30, 2022Updated 4 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆815Mar 30, 2021Updated 4 years ago