TheAllenChou / unity-ray-marchingLinks
Ray marching sandbox
☆346Updated 3 years ago
Alternatives and similar repositories for unity-ray-marching
Users that are interested in unity-ray-marching are comparing it to the libraries listed below
Sorting:
- A mesh-based PBR decal system for Unity's universal render pipeline.☆595Updated 11 months ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆594Updated 6 years ago
- ☆338Updated 3 years ago
- Showing off the power of shader properties in Unity☆406Updated 5 years ago
- Example project for Unity 2020.1 Mesh API improvements☆738Updated 2 years ago
- Fluid dynamics for Unity's VFX graph☆699Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆534Updated last year
- Community made extras for Amplify Shader Editor☆338Updated 5 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Utility library for Unity☆302Updated 4 years ago
- Watercolor effect for Unity URP/HDRP☆539Updated last year
- URP renderfeature test project☆449Updated 2 years ago
- Custom Nodes for Unity Shader Graph☆606Updated 4 years ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆292Updated 7 months ago
- Unity's standard shader with triplanar mapping☆321Updated 7 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆920Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆371Updated 5 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated last year
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆430Updated 6 years ago
- Screen Space Boolean Implementation for Unity.☆267Updated 6 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆655Updated 2 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 4 years ago
- Simple verlet integration simulator for Unity.☆273Updated 6 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆547Updated last year
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆636Updated last year