TheAllenChou / unity-ray-marchingLinks
Ray marching sandbox
☆354Updated 4 years ago
Alternatives and similar repositories for unity-ray-marching
Users that are interested in unity-ray-marching are comparing it to the libraries listed below
Sorting:
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆602Updated 6 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆597Updated last year
- ☆338Updated 3 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆235Updated 4 years ago
- A Unity package to make runtime procedural mesh generation more flexible.☆362Updated last year
- Unity material and shader for applying clipped, dithered transparency☆315Updated 4 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆296Updated 9 months ago
- Full source-code for Amplify Occlusion plugin for Unity☆287Updated last year
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆431Updated 6 years ago
- Watercolor effect for Unity URP/HDRP☆545Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆304Updated 4 months ago
- Simple verlet integration simulator for Unity.☆276Updated 6 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆301Updated 2 months ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆495Updated 2 years ago
- URP renderfeature test project☆448Updated 2 years ago
- Showing off the power of shader properties in Unity☆407Updated 5 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆428Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆371Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆332Updated 4 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- Community made extras for Amplify Shader Editor☆345Updated 5 years ago
- Utility library for Unity☆304Updated 4 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 5 years ago
- Unity primitive mesh generator as an asset importer☆347Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- 2D fluid simulation in Unity☆274Updated 3 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆372Updated 5 years ago
- Custom Nodes for Unity Shader Graph☆608Updated 4 years ago
- [Unity] GPU-optimized marching cubes isosurface reconstruction☆444Updated 11 months ago