Ray marching sandbox
☆359Jun 21, 2021Updated 4 years ago
Alternatives and similar repositories for unity-ray-marching
Users that are interested in unity-ray-marching are comparing it to the libraries listed below
Sorting:
- Utility library for Unity☆305Sep 9, 2020Updated 5 years ago
- ComputeShader implementation trails for Unity☆148Sep 6, 2024Updated last year
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139May 9, 2025Updated 9 months ago
- Minimalistic educational constraint-based physics framework☆151Apr 21, 2021Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆175Apr 22, 2021Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Jul 10, 2023Updated 2 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆278Feb 28, 2019Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Jul 13, 2020Updated 5 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Feb 19, 2019Updated 7 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆806Jun 23, 2022Updated 3 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆561Dec 25, 2020Updated 5 years ago
- Showing off the power of shader properties in Unity☆410May 18, 2020Updated 5 years ago
- Raymarching Shader Generator in Unity☆1,402Jul 30, 2022Updated 3 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆605Jun 9, 2024Updated last year
- A Delaunay/Voronoi library for Unity, and a simple destruction effect☆829Aug 28, 2023Updated 2 years ago
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,612Oct 4, 2024Updated last year
- A PBD fluid in unity running on the GPU☆751Aug 30, 2022Updated 3 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆282May 1, 2019Updated 6 years ago
- a custom shader experiment with clayxels. Requires Clayxels☆58Jul 19, 2023Updated 2 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆527Dec 10, 2022Updated 3 years ago
- compute shader example☆38Oct 19, 2020Updated 5 years ago
- Unity Physics on GPU☆469Aug 21, 2019Updated 6 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆484Nov 8, 2023Updated 2 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆194Mar 2, 2021Updated 4 years ago
- Open Source Real time procedural mesh destruction for Unity3D. Created out of necessity for http://www.instagram.com/ungoltales☆90Apr 26, 2021Updated 4 years ago
- Generate polygonal line mesh in Unity3D play mode.☆15Nov 16, 2022Updated 3 years ago
- ☆95Mar 13, 2020Updated 5 years ago
- Rendering vector graphics in Unity with the power of GPU.☆50Jun 18, 2023Updated 2 years ago
- Unity QuadSphere with Level of Detail subdivision☆103Mar 21, 2023Updated 2 years ago
- Realtime convexhull generator☆126Nov 25, 2022Updated 3 years ago
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆443Aug 24, 2020Updated 5 years ago
- A planning tool for Unity inside the editor. (with UPM package support)☆14Jul 11, 2021Updated 4 years ago
- Vertex animation with C# Job System and new Mesh API☆112Jan 18, 2020Updated 6 years ago
- Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime☆1,337Dec 20, 2025Updated 2 months ago
- Example project for Unity 2020.1 Mesh API improvements☆762Mar 8, 2023Updated 2 years ago
- GPU-based raycaster for Unity☆171Jul 23, 2023Updated 2 years ago
- Simple Plexus Effect Shader Sample for Unity3d☆24Dec 8, 2019Updated 6 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆815Mar 30, 2021Updated 4 years ago