Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
☆256Mar 19, 2022Updated 4 years ago
Alternatives and similar repositories for Unity-URP-SmokeLighting
Users that are interested in Unity-URP-SmokeLighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆202Sep 6, 2023Updated 2 years ago
- Additional Draft tools for VisualEffectGraph☆121Updated this week
- Amplify Occlusion V2 ported to URP 2022.2☆177Dec 28, 2022Updated 3 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆247Aug 28, 2024Updated last year
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,173Nov 14, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.☆1,517Apr 7, 2026Updated last week
- 🔮 An example of iridescence shader in URP.☆151Jun 28, 2020Updated 5 years ago
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Aug 11, 2020Updated 5 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆73Jun 26, 2021Updated 4 years ago
- SSR solution for Unity URP☆525Apr 26, 2024Updated last year
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 3 years ago
- 🥎 An example of fluorescence shader in URP.☆32Jun 28, 2020Updated 5 years ago
- 💎 An anime-style crystal shader with Delaunay Triangle in URP.☆108Feb 4, 2021Updated 5 years ago
- 🧱 An example of geometry shader in URP.☆107Jun 28, 2020Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆318Apr 2, 2026Updated last week
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆117Nov 1, 2022Updated 3 years ago
- Fur shader implementation for URP☆1,352Jan 5, 2023Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆381Mar 11, 2020Updated 6 years ago
- Added support for real-time point light shadows of unity 2020 URP☆51May 11, 2021Updated 4 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆529Jun 6, 2023Updated 2 years ago
- VFX Effect made with unity☆39Feb 13, 2023Updated 3 years ago
- Unity package implementing clustered capsule/character occlusion☆149Sep 14, 2024Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆210Mar 4, 2024Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A mesh-based PBR decal system for Unity's universal render pipeline.☆609Jun 9, 2024Updated last year
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆352Jul 17, 2021Updated 4 years ago
- Madumpa's URP Stylized Lit Shader Repository☆589Dec 2, 2023Updated 2 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆491Dec 11, 2022Updated 3 years ago
- Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime☆1,341Dec 20, 2025Updated 3 months ago
- URP Sea & Clouds & SkyFog☆54Jun 3, 2023Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Dec 2, 2019Updated 6 years ago
- ☆58May 26, 2021Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Jan 12, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Unity remaster of the classic Sponza scene.☆358Jan 22, 2024Updated 2 years ago
- ☆340Apr 3, 2022Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆129Jan 5, 2024Updated 2 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆189Jun 3, 2023Updated 2 years ago
- Separable Subsurface Scatter URP☆58Jun 3, 2023Updated 2 years ago
- A simple implement of SSR in Unity URP.☆14Feb 3, 2024Updated 2 years ago
- ☆31Nov 15, 2020Updated 5 years ago