bgolus / Normal-Mapping-for-a-Triplanar-Shader
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
☆149Updated 6 years ago
Alternatives and similar repositories for Normal-Mapping-for-a-Triplanar-Shader:
Users that are interested in Normal-Mapping-for-a-Triplanar-Shader are comparing it to the libraries listed below
- raymarching experiment in unity☆85Updated 5 years ago
- Baking run-time shaders into textures in Unity☆110Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆294Updated 7 months ago
- A simple mesh decal component for Unity☆229Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- Brunetons ocean in Unity☆130Updated 3 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- A volumetric fog implementation in Unity.☆288Updated 4 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆320Updated 3 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Geometry grass shader for Unity engine☆136Updated 4 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆107Updated last year
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆137Updated 3 years ago
- PBR Grass Geometry shader for Unity☆91Updated 6 years ago
- ☆79Updated 4 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Pivot baking in unity☆118Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Unity package implementing clustered capsule/character occlusion☆135Updated 7 months ago
- 2D fluid simulation in Unity☆264Updated 3 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆133Updated 5 months ago
- Unity tool to pack texture channels into a single texture.☆171Updated 4 years ago
- Way to customize how reflection probes are baked in Unity☆74Updated 6 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago