bgolus / Normal-Mapping-for-a-Triplanar-ShaderLinks
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
☆153Updated 6 years ago
Alternatives and similar repositories for Normal-Mapping-for-a-Triplanar-Shader
Users that are interested in Normal-Mapping-for-a-Triplanar-Shader are comparing it to the libraries listed below
Sorting:
- Geometry grass shader for Unity engine☆138Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆185Updated 6 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Brunetons ocean in Unity☆131Updated 3 years ago
- A simple mesh decal component for Unity☆235Updated 4 years ago
- Volumetric clouds in Unity☆206Updated 2 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- ☆79Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆140Updated 3 years ago
- Baking run-time shaders into textures in Unity☆114Updated 6 years ago
- raymarching experiment in unity☆88Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated 10 months ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.☆120Updated 2 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 4 months ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- ☆81Updated 8 years ago
- Experimental implementation of contact shadows for Unity.☆286Updated 7 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago